How to pause and resume a sound when an event occurs?
I could not find a resume or unpause node. I want to make it so when an event occurs a sound will play, and when said event stops the sound will pause. And also when said event occurs again, the sound will resume or continue from its previous end point. How do I do this?
asked Oct 28 '17 at 01:30 PM in Blueprint Scripting
you need to spawn sound first, then you can pause, play, etc:
answered Oct 28 '17 at 03:30 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here