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How to pause and resume a sound when an event occurs?

I could not find a resume or unpause node. I want to make it so when an event occurs a sound will play, and when said event stops the sound will pause. And also when said event occurs again, the sound will resume or continue from its previous end point. How do I do this?

Product Version: UE 4.17
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asked Oct 28 '17 at 01:30 PM in Blueprint Scripting

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Hallop
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answered Oct 28 '17 at 03:30 PM

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Flash7
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avatar image Hallop Oct 28 '17 at 04:19 PM

anything for resuming sound after pausing?

avatar image Flash7 Oct 28 '17 at 04:20 PM

alt text

avatar image Hallop Oct 29 '17 at 11:45 AM

Works now, just had to hook up the "play" to an event begin play and have the pauses on a separate event.

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