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How to get instance bounds/size?

Is it possible to get instanced mesh component instance bounds or size? The bound nodes seems to return bounds of whole component, not individual instance. I've also tried this custom expression:

Primitive.LocalObjectBoundsMax.z

... But without luck. I just need to get Z size of instance. I will be grateful for any help. Thanks!

Product Version: UE 4.18
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asked Oct 28 '17 at 02:55 PM in Rendering

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Slavq
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2 answers: sort voted first

Instance has no bounds. The best you can get is instance scale.

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answered Nov 20 '18 at 02:25 PM

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Deathrey
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avatar image JohnADaniels Nov 20 '18 at 08:56 PM

Thank you Deathrey, for the reply, I tried the scale options but it just shows 1 x 1 x 1, the scale that is it.

I went ahead and just manually put the size in and reference that when the actor is hit.

avatar image Deathrey Nov 24 '18 at 01:36 AM

Works only left of VertexInterpolator material expression or through CustomUV.

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Did you ever get this figured out? I am having the same issue.

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answered Nov 19 '18 at 04:23 PM

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JohnADaniels
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avatar image Slavq Nov 19 '18 at 04:28 PM

Unfortunately not. Had to abandon my idea because of it, as far as I remember.

avatar image JohnADaniels Nov 19 '18 at 04:29 PM

Ok, thank you for the reply. I will have to do it another way.

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