How to get instance bounds/size?

Is it possible to get instanced mesh component instance bounds or size? The bound nodes seems to return bounds of whole component, not individual instance. I’ve also tried this custom expression:

Primitive.LocalObjectBoundsMax.z

… But without luck.
I just need to get Z size of instance. I will be grateful for any help.
Thanks!

Did you ever get this figured out? I am having the same issue.

Unfortunately not. Had to abandon my idea because of it, as far as I remember.

Ok, thank you for the reply. I will have to do it another way.

Instance has no bounds. The best you can get is instance scale.

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Thank you Deathrey, for the reply, I tried the scale options but it just shows 1 x 1 x 1, the scale that is it.

I went ahead and just manually put the size in and reference that when the actor is hit.

Works only left of VertexInterpolator material expression or through CustomUV.

You can get StaticMesh component from Instanced Static Mesh and than get its local bounds =>size. Than multiply by specific instance scale

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