OpenGL not supported on Mac but ok in Windows & Ubuntu on the same Mac!?
I have macbookpro7.1 (2010 13" NVIDIA GeForce 320M). I was planning to use it for packaging to iOS.
UE 4.17 runs ok on it if I install Windows 7 or Ubuntu 16.04 but no Xcode & no packaging to iOS, right?
But I can't run UE 4.17 on the native MacOS High Sierra 10.13 & wtf?
It says OpenGL not supported & googling the subject I've found out that I need video card with Metal support.
But UE runs ok on Windows & Ubuntu ON THE SAME MACHINE!
Is there a way to start UE on MacOS?
I've tried "./UE4Editor -opengl3" but it didn't help.
I've tried running 4.14 but it didn't start & I have some things made for 4.17 & 4.18 already.
Best regards, Valerii
asked Oct 28 '17 at 10:26 PM in Using UE4
We had previously announced that OpenGL support on Mac was deprecated in UE4 4.14 and it was removed entirely in UE4 4.15. That means from UE4 4.15 we require a Mac with a Metal compatible GPU as documented by Apple - with the following addendum:
In your specific case, an Nvidia 320M, was never officially supported by UE4 on macOS as the driver for this GPU was never updated to support OpenGL 4.1 which was the previous minimum requirement for Mac UE4.
Other operating systems have different driver & OpenGL stacks that provide different levels of support for UE4.
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