Blueprint completely dissapeared

So I recently started working on a new project for a board game. Made a big blueprint to handle the creation of the board as well as setting different materials on different parts to make a pattern and finally placing the pawn pieces. Now the blueprint was compiled just fine and never got any errors (also appeared correctly when placed on level) but after I exited the engine and reopened I get the following error.

/Game/StarterContent/Maps/Minimal_Default : Can’t find file for asset. /Game/Blueprint/BP_Board

Failed to load /Game/Blueprint/BP_Board.BP_Board_C Referenced by PersistentLevel

CreateExport: Failed to load Outer for resource ‘DefaultSceneRoot’: BP_Board_C /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Board_1786

CreateExport: Failed to load Outer for resource ‘NODE_AddStaticMeshComponent-1_32902’: BP_Board_C /Game/StarterContent/Maps/Minimal_Default.Minimal_Default:PersistentLevel.BP_Board_1786

followed by about 300 other similar lines as the last one with the only part changing being “1_32902” which goes all the way down to “1_33209”. The weird part is the first line actually which is true and is what bothers me. If I manually go on my content folder on my OS and enter the folder named blueprints there isn’t a BP_Board.uasset there at all and obviously it wasn’t deleted from me or else the engine wouldn’t try to open it.

Hello MuFeR,

I was unable to reproduce the issue you are experiencing. I have a couple of questions about your issue to help narrow down the issue you are experiencing.

  1. Are you able to reproduce this issue in a new project?
  2. If so, could you provide a detailed list of steps so that I can reproduce this issue on our end?

Thank you,

I recreated the blueprint and didn’t have the issue again. My guess as to why it happened is because I changed the name of the folder that contained the blueprint and didn’t press “fix up redirectors in folders”.