[Request] Cascade - Particle Mirror UV

I wish there was a module (or option in the required module) that lets you flip a particle’s uv randomly upon birth.
This helps to add additional slight variation for cases where you’re using a single texture.

Closest suggestion I found:

■■■■, just minutes after posting… I found this:
https://docs.unrealengine.com/udk/Three/ParticleUVFlipping.html
I’ll try this one out… :smiley:

Ok! Found it under the “Required” module’s Rendering section! Now named as UVFlipping Mode.

218292-cascade-flipuv.jpg