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Widget gets invisible when leaving canvas bounds just a bit

Hello community, my TreeWidget is pannable but while panning all widgets that leaves the bounds of the canvas gets invisible. I made a short video to show what I mean. YouTube Video

Does anyone know how to fix this so they stay visible?

Thanks alot

Product Version: UE 4.18
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asked Oct 29 '17 at 02:20 PM in Blueprint Scripting

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Doktor.
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Nvm found the problem after a few minutes of posting the question.

The widgets dont have there real (bounding) size inside the canvas. I needed to set the size of the canvas slot manually or set auto size to true.

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answered Oct 29 '17 at 02:34 PM

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Doktor.
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