How to create an event/notify that will call a function in animation blueprint
I'm having trouble figuring out how to call a function (that I created from a C++ class) before, during, or after a specific animation in my animation state machine (this is all in an animation blueprint).
I can create my C++ function just fine inside my animation blueprint. The problem is, I can't figure out notifies or events within the animation blueprint to call the function during my desired animation state. For example, after my character plays the "climb onto rock ledge" animation, I want to call a function.
Or better yet, 0.1 seconds before my desired animation ends, call the function.
Thanks for any help.
asked Oct 29 '17 at 04:26 PM in Blueprint Scripting
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