Projectile not bouncing on collision
I am making a kind of a ball. I have added projectile movement component to it and have used the proper collision channel on it and the object with which I want the ball to collide. I have set bounciness to one. Initially I set the ball's physics linear velocity towards the object but the ball looses velocity on collision. I am using Paper2D sprites. How do I make the ball not loose velocity on collision?
asked Oct 29 '17 at 04:37 PM in Blueprint Scripting
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