UE4 crashes when loading umap

Hi
as the title says, my Unreal Engine (Unreal Tournament Editor) keeps crashing when clicking on a level in my content browser.
This is the Log

Log file open, 10/29/17 21:53:25
LogInit:Display: Running engine for game: UnrealTournament
LogPlatformFile: Not using cached read wrapper
LogInit:Display: RandInit(1024644689) SRandInit(1024644689).
LogTaskGraph: Started task graph with 5 named threads and 8 total threads with 1 sets of task threads.
LogStats: Stats thread started at 0.083895
LogInit: Build: ++UT+Release-Next-CL-3525360
LogInit: Engine Version: 4.15.0-3525360+++UT+Release-Next
LogInit: Compatible Engine Version: 4.15.0-3525109+++UT+Release-Next
LogInit: Net CL: 3525109
LogDevObjectVersion: Number of dev versions registered: 14
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 7
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 9
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 19
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 12
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 1
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogInit: Compiled (64-bit): Jul 10 2017 09:21:20
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UT+Release-Next
LogInit: Command line:  -AUTH_LOGIN=unused -AUTH_PASSWORD=04d914c96be94797895ed55d12f8cd45 -AUTH_TYPE=exchangecode -epicapp=UnrealTournamentEditor -epicenv=Prod -EpicPortal 
LogInit: Base directory: C:/Program Files/Epic Games/UnrealTournamentEditor/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 0
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.29-20.53.26:011][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.29-20.53.26:011][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.29-20.53.26:022][  0]LogInit: Computer: DESKTOP-SUP0DQ2
[2017.10.29-20.53.26:022][  0]LogInit: User: quint
[2017.10.29-20.53.26:022][  0]LogInit: CPU Page size=4096, Cores=4
[2017.10.29-20.53.26:022][  0]LogInit: High frequency timer resolution =2.531249 MHz
[2017.10.29-20.53.26:023][  0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2017.10.29-20.53.26:023][  0]LogMemory: Platform Memory Stats for Windows
[2017.10.29-20.53.26:023][  0]LogMemory: Process Physical Memory: 258.54 MB used, 258.54 MB peak
[2017.10.29-20.53.26:023][  0]LogMemory: Process Virtual Memory: 260.59 MB used, 260.59 MB peak
[2017.10.29-20.53.26:023][  0]LogMemory: Physical Memory: 5816.92 MB used,  10447.66 MB free, 16264.59 MB total
[2017.10.29-20.53.26:023][  0]LogMemory: Virtual Memory: 624.41 MB used,  10447.66 MB free, 134217728.00 MB total
[2017.10.29-20.53.26:060][  0]LogTextLocalizationManager: No specific translations for ('en-US') exist, so ('en') translations will be used.
[2017.10.29-20.53.26:750][  0]LogD3D11RHI: D3D11 adapters:
[2017.10.29-20.53.26:798][  0]LogD3D11RHI:    0. 'NVIDIA Quadro M2000M' (Feature Level 11_0)
[2017.10.29-20.53.26:798][  0]LogD3D11RHI:       4062/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
[2017.10.29-20.53.26:804][  0]LogD3D11RHI:    1. 'Intel(R) HD Graphics 530' (Feature Level 11_0)
[2017.10.29-20.53.26:804][  0]LogD3D11RHI:       128/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x8086
[2017.10.29-20.53.26:805][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.29-20.53.26:805][  0]LogD3D11RHI:       0/0/8132 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.29-20.53.26:805][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.29-20.53.26:808][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.29-20.53.26:808][  0]LogD3D11RHI:     GPU DeviceId: 0x13b0 (for the marketing name, search the web for "GPU Device Id")
[2017.10.29-20.53.26:808][  0]LogWindows: EnumDisplayDevices:
[2017.10.29-20.53.26:808][  0]LogWindows:    0. 'Intel(R) HD Graphics 530' (P:1 D:1)
[2017.10.29-20.53.26:808][  0]LogWindows:    1. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows:    2. 'Intel(R) HD Graphics 530' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows:    3. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows:    4. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows:    5. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows:    6. 'NVIDIA Quadro M2000M' (P:0 D:0)
[2017.10.29-20.53.26:809][  0]LogWindows: DebugString: PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter PrimaryIsNotTheChoosenAdapter FoundDriverCount:4 
[2017.10.29-20.53.26:809][  0]LogD3D11RHI:     Adapter Name: NVIDIA Quadro M2000M
[2017.10.29-20.53.26:809][  0]LogD3D11RHI:   Driver Version: 382.16 (internal:22.21.13.8216, unified:382.16)
[2017.10.29-20.53.26:809][  0]LogD3D11RHI:      Driver Date: 5-9-2017
[2017.10.29-20.53.26:809][  0]LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
[2017.10.29-20.53.26:841][  0]LogD3D11RHI: Async texture creation enabled
[2017.10.29-20.53.26:855][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.29-20.53.26:856][  0]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.26:857][  0]LogShaderCompilers: Guid format shader working directory is 22 characters bigger than the processId version (../../../UnrealTournament/Intermediate/Shaders/WorkingDirectory/604/).
[2017.10.29-20.53.26:857][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/quint/AppData/Local/Temp/UnrealShaderWorkingDir/F390B88E43FF5A91C420F48DA1A508D9/'.
[2017.10.29-20.53.26:857][  0]LogShaderCompilers:Display: Using Local Shader Compiler.
[2017.10.29-20.53.27:911][  0]LogTemp:Display: Loaded TP AllDesktopTargetPlatform
[2017.10.29-20.53.27:955][  0]LogTemp:Display: Loaded TP MacClientTargetPlatform
[2017.10.29-20.53.27:998][  0]LogTemp:Display: Loaded TP MacNoEditorTargetPlatform
[2017.10.29-20.53.28:044][  0]LogTemp:Display: Loaded TP MacServerTargetPlatform
[2017.10.29-20.53.28:089][  0]LogTemp:Display: Loaded TP MacTargetPlatform
[2017.10.29-20.53.28:134][  0]LogTemp:Display: Loaded TP WindowsClientTargetPlatform
[2017.10.29-20.53.28:180][  0]LogTemp:Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.10.29-20.53.28:227][  0]LogTemp:Display: Loaded TP WindowsServerTargetPlatform
[2017.10.29-20.53.28:265][  0]LogTemp:Display: Loaded TP WindowsTargetPlatform
[2017.10.29-20.53.28:265][  0]LogTargetPlatformManager:Display: Building Assets For Windows
[2017.10.29-20.53.28:587][  0]LogDerivedDataCache:Display: Max Cache Size: 512 MB
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache: Loaded boot cache 0.10s 96MB ../../../UnrealTournament/DerivedDataCache/Boot.ddc.
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache:Display: Loaded Boot cache: ../../../UnrealTournament/DerivedDataCache/Boot.ddc
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../UnrealTournament/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  EnginePak pak cache file ../../../Engine/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.29-20.53.28:683][  0]LogDerivedDataCache: Unable to find inner node EnginePak for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:708][  0]LogDerivedDataCache: Using Local data cache path ../../../Engine/DerivedDataCache: Writable
[2017.10.29-20.53.28:751][  0]LogDerivedDataCache:Warning: Shared data cache path was not usable, will not use it.
[2017.10.29-20.53.28:751][  0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2017.10.29-20.53.28:986][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.29-20.53.28:989][  0]LogContentStreaming: Texture pool size is 0.00 MB
[2017.10.29-20.53.29:183][  0]LogMeshUtilities: Using QuadricMeshReduction for automatic static mesh reduction
[2017.10.29-20.53.29:188][  0]LogMeshUtilities: No automatic skeletal mesh reduction module available
[2017.10.29-20.53.29:188][  0]LogMeshUtilities: No automatic mesh merging module available
[2017.10.29-20.53.29:188][  0]LogMeshUtilities: No distributed automatic mesh merging module available
[2017.10.29-20.53.29:734][  0]LogNetVersion: GetLocalNetworkVersion: CL: 3525109, ProjectName: unrealtournament, ProjectVersion: , EngineNetworkVersion: 2, GameNetworkVersion: 0, NetworkChecksum: 2353595020
[2017.10.29-20.53.29:776][  0]LogAssetRegistry: FAssetRegistry took 0.0223 seconds to start up
[2017.10.29-20.53.29:840][  0]LogPackageLocalizationCache: Processed 4 localized package path(s) for 2 prioritized culture(s) in 0.047090 seconds
[2017.10.29-20.53.29:849][  0]LogUObjectArray: 32092 objects as part of root set at end of initial load.
[2017.10.29-20.53.29:849][  0]LogUObjectAllocator: 6958160 out of 0 bytes used by permanent object pool.
[2017.10.29-20.53.29:849][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.29-20.53.29:897][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.10.29-20.53.30:549][  0]LogSlate: Using Freetype 2.6.0
[2017.10.29-20.53.30:549][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.29-20.53.30:549][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.29-20.53.31:477][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.10.29-20.53.31:511][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.10.29-20.53.32:350][  0]LogMaterial: Uniform references updated for custom material expression ExposureBias.
[2017.10.29-20.53.32:360][  0]LogMaterial: Uniform references updated for custom material expression ExposureBias.
[2017.10.29-20.53.32:471][  0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling. 
[2017.10.29-20.53.32:516][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4A427C80 with Material 0x000001FF342A1180 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:635][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4A427C80
[2017.10.29-20.53.32:659][  0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling. 
[2017.10.29-20.53.32:663][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4BCB5600 with Material 0x000001FF4909A200 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:772][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_head3, GameThreadShaderMap 0x000001FF4BCB5600
[2017.10.29-20.53.32:776][  0]LogMaterial: Missing cached shader map for material M_Malcom_head3, compiling. 
[2017.10.29-20.53.32:783][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4C82E780 with Material 0x000001FF4CC10100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:888][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_head3, GameThreadShaderMap 0x000001FF4C82E780
[2017.10.29-20.53.32:891][  0]LogMaterial: Missing cached shader map for material M_Malcom_Eye2, compiling. 
[2017.10.29-20.53.32:892][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4D810100 with Material 0x000001FF49454D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.32:949][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Eye2, GameThreadShaderMap 0x000001FF4D810100
[2017.10.29-20.53.32:955][  0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling. 
[2017.10.29-20.53.33:017][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4F029980 with Material 0x000001FF4EFE3280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:134][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4F029980
[2017.10.29-20.53.33:139][  0]LogMaterial: Missing cached shader map for material M_Malcom_Body, compiling. 
[2017.10.29-20.53.33:200][  0]LogTemp:Display: Added material ShaderMap 0x000001FF4FC7F580 with Material 0x000001FF50060280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:320][  0]LogTemp:Display: Kicking of shader compilation for M_Malcom_Body, GameThreadShaderMap 0x000001FF4FC7F580
[2017.10.29-20.53.33:381][  0]LogMaterial: Missing cached shader map for material Health_Dark_metal, compiling. 
[2017.10.29-20.53.33:384][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5148EB00 with Material 0x000001FF50899180 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:436][  0]LogTemp:Display: Kicking of shader compilation for Health_Dark_metal, GameThreadShaderMap 0x000001FF5148EB00
[2017.10.29-20.53.33:440][  0]LogMaterial: Missing cached shader map for material Health_LightPan_Master, compiling. 
[2017.10.29-20.53.33:443][  0]LogTemp:Display: Added material ShaderMap 0x000001FF51C77C80 with Material 0x000001FF514B9D80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:461][  0]LogTemp:Display: Kicking of shader compilation for Health_LightPan_Master, GameThreadShaderMap 0x000001FF51C77C80
[2017.10.29-20.53.33:465][  0]LogMaterial: Missing cached shader map for material Health_White_metal, compiling. 
[2017.10.29-20.53.33:468][  0]LogTemp:Display: Added material ShaderMap 0x000001FF51876B00 with Material 0x000001FF50869600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:521][  0]LogTemp:Display: Kicking of shader compilation for Health_White_metal, GameThreadShaderMap 0x000001FF51876B00
[2017.10.29-20.53.33:525][  0]LogMaterial: Missing cached shader map for material Health_Liquid_fresnelGLow, compiling. 
[2017.10.29-20.53.33:528][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5308FC80 with Material 0x000001FF5086BD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:568][  0]LogTemp:Display: Kicking of shader compilation for Health_Liquid_fresnelGLow, GameThreadShaderMap 0x000001FF5308FC80
[2017.10.29-20.53.33:572][  0]LogMaterial: Missing cached shader map for material Health_Green_metal2, compiling. 
[2017.10.29-20.53.33:575][  0]LogTemp:Display: Added material ShaderMap 0x000001FF52BD7C80 with Material 0x000001FF50872F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:628][  0]LogTemp:Display: Kicking of shader compilation for Health_Green_metal2, GameThreadShaderMap 0x000001FF52BD7C80
[2017.10.29-20.53.33:642][  0]LogMaterial: Missing cached shader map for material M_CTF_FlagBase, compiling. 
[2017.10.29-20.53.33:643][  0]LogTemp:Display: Added material ShaderMap 0x000001FF533EB580 with Material 0x000001FF52F24280 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:663][  0]LogTemp:Display: Kicking of shader compilation for M_CTF_FlagBase, GameThreadShaderMap 0x000001FF533EB580
[2017.10.29-20.53.33:723][  0]LogMaterial: Missing cached shader map for material M_AmmoCrate, compiling. 
[2017.10.29-20.53.33:726][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5388DD00 with Material 0x000001FF54796380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:775][  0]LogTemp:Display: Kicking of shader compilation for M_AmmoCrate, GameThreadShaderMap 0x000001FF5388DD00
[2017.10.29-20.53.33:796][  0]LogMaterial: Missing cached shader map for material Belt_Sphere, compiling. 
[2017.10.29-20.53.33:799][  0]LogTemp:Display: Added material ShaderMap 0x000001FF54E7A080 with Material 0x000001FF54B9EE00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:826][  0]LogTemp:Display: Kicking of shader compilation for Belt_Sphere, GameThreadShaderMap 0x000001FF54E7A080
[2017.10.29-20.53.33:831][  0]LogMaterial: Missing cached shader map for material Armor_Metal, compiling. 
[2017.10.29-20.53.33:835][  0]LogTemp:Display: Added material ShaderMap 0x000001FF54A45600 with Material 0x000001FF54E3D780 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:888][  0]LogTemp:Display: Kicking of shader compilation for Armor_Metal, GameThreadShaderMap 0x000001FF54A45600
[2017.10.29-20.53.33:902][  0]LogMaterial: Missing cached shader map for material M_red_Accent, compiling. 
[2017.10.29-20.53.33:903][  0]LogTemp:Display: Added material ShaderMap 0x000001FF561F9D00 with Material 0x000001FF55F82500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.33:922][  0]LogTemp:Display: Kicking of shader compilation for M_red_Accent, GameThreadShaderMap 0x000001FF561F9D00
[2017.10.29-20.53.33:926][  0]LogMaterial: Missing cached shader map for material Health_grey_metal, compiling. 
[2017.10.29-20.53.33:929][  0]LogTemp:Display: Added material ShaderMap 0x000001FF55EA4100 with Material 0x000001FF54E3C100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:045][  0]LogTemp:Display: Kicking of shader compilation for Health_grey_metal, GameThreadShaderMap 0x000001FF55EA4100
[2017.10.29-20.53.34:051][  0]LogMaterial: Missing cached shader map for material Health_Liquid_fresnelGLow2, compiling. 
[2017.10.29-20.53.34:054][  0]LogTemp:Display: Added material ShaderMap 0x000001FF56B79600 with Material 0x000001FF55F89000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:095][  0]LogTemp:Display: Kicking of shader compilation for Health_Liquid_fresnelGLow2, GameThreadShaderMap 0x000001FF56B79600
[2017.10.29-20.53.34:119][  0]LogMaterial: Missing cached shader map for material M_Skull_Coin, compiling. 
[2017.10.29-20.53.34:122][  0]LogTemp:Display: Added material ShaderMap 0x000001FF58359980 with Material 0x000001FF58342B00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:154][  0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin, GameThreadShaderMap 0x000001FF58359980
[2017.10.29-20.53.34:162][  0]LogMaterial: Missing cached shader map for material M_Skull_Coin_Blue, compiling. 
[2017.10.29-20.53.34:164][  0]LogTemp:Display: Added material ShaderMap 0x000001FF57E10100 with Material 0x000001FF5836D600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:196][  0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin_Blue, GameThreadShaderMap 0x000001FF57E10100
[2017.10.29-20.53.34:204][  0]LogMaterial: Missing cached shader map for material M_Skull_Coin_Red, compiling. 
[2017.10.29-20.53.34:206][  0]LogTemp:Display: Added material ShaderMap 0x000001FF586CDD00 with Material 0x000001FF57B45000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:238][  0]LogTemp:Display: Kicking of shader compilation for M_Skull_Coin_Red, GameThreadShaderMap 0x000001FF586CDD00
[2017.10.29-20.53.34:589][  0]LogMaterial: Missing cached shader map for material M_Tut_HUD_TokenCounterFInishScreen, compiling. 
[2017.10.29-20.53.34:590][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5A3AB580 with Material 0x000001FF58EC6F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:615][  0]LogTemp:Display: Kicking of shader compilation for M_Tut_HUD_TokenCounterFInishScreen, GameThreadShaderMap 0x000001FF5A3AB580
[2017.10.29-20.53.34:834][  0]LogMaterial: Missing cached shader map for material M_FlagSpline, compiling. 
[2017.10.29-20.53.34:836][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5E350100 with Material 0x000001FF5E34EF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:856][  0]LogTemp:Display: Kicking of shader compilation for M_FlagSpline, GameThreadShaderMap 0x000001FF5E350100
[2017.10.29-20.53.34:865][  0]LogMaterial: Missing cached shader map for material M_FlagSpline, compiling. 
[2017.10.29-20.53.34:866][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5BF01600 with Material 0x000001FF5BEB1C00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:887][  0]LogTemp:Display: Kicking of shader compilation for M_FlagSpline, GameThreadShaderMap 0x000001FF5BF01600
[2017.10.29-20.53.34:937][  0]LogMaterial: Missing cached shader map for material HitScreenEffect, compiling. 
[2017.10.29-20.53.34:938][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5F0F4B80 with Material 0x000001FF5F0CC100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.34:971][  0]LogTemp:Display: Kicking of shader compilation for HitScreenEffect, GameThreadShaderMap 0x000001FF5F0F4B80
[2017.10.29-20.53.34:995][  0]LogMaterial: Missing cached shader map for material CircularTimer, compiling. 
[2017.10.29-20.53.34:997][  0]LogTemp:Display: Added material ShaderMap 0x000001FF60205D00 with Material 0x000001FF5E9E8D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:007][  0]LogTemp:Display: Kicking of shader compilation for CircularTimer, GameThreadShaderMap 0x000001FF60205D00
[2017.10.29-20.53.35:078][  0]LogBlueprint:Error: [Compiler GameSpeedMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:091][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 16 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:091][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:091][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.28] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:097][  0]LogBlueprint:Error: [Compiler GameSpeedMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:110][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 17 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:110][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:111][  0]LogBlueprint:Warning: [Compiler GameSpeedMutatorMenu] Warning [0010.30] Compile of GameSpeedMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/GameSpeedMutatorMenu.GameSpeedMutatorMenu)
[2017.10.29-20.53.35:146][  0]LogBlueprint:Error: [Compiler ArenaMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:156][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 15 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:156][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:156][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.34] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:165][  0]LogBlueprint:Error: [Compiler ArenaMutatorMenu] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:175][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 0 Warning(s) [in 17 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:175][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:175][  0]LogBlueprint:Warning: [Compiler ArenaMutatorMenu] Warning [0010.36] Compile of ArenaMutatorMenu failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/ArenaMutatorMenu.ArenaMutatorMenu)
[2017.10.29-20.53.35:256][  0]LogBlueprint:Error: [Compiler Mutator_WeaponReplacementUI] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:275][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 0 Warning(s) [in 29 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:276][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:276][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.46] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:331][  0]LogBlueprint:Error: [Compiler Mutator_WeaponReplacementUI] Error Could not find a function named "SaveConfig" in 'UTGameplayStatics'.
Make sure 'UTGameplayStatics' has been compiled for  SaveConfig
[2017.10.29-20.53.35:352][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 0 Warning(s) [in 29 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:352][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 1 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:353][  0]LogBlueprint:Warning: [Compiler Mutator_WeaponReplacementUI] Warning [0010.54] Compile of Mutator_WeaponReplacementUI failed. 1 Fatal Issue(s) 2 Warning(s) [in 0 ms] (/Game/RestrictedAssets/Blueprints/Mutator_WeaponReplacementUI.Mutator_WeaponReplacementUI)
[2017.10.29-20.53.35:395][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.10.29-20.53.35:399][  0]LogMaterial: Missing cached shader map for material M_OutlinePP, compiling. 
[2017.10.29-20.53.35:400][  0]LogTemp:Display: Added material ShaderMap 0x000001FF603B8480 with Material 0x000001FF5A8A1F00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:409][  0]LogTemp:Display: Kicking of shader compilation for M_OutlinePP, GameThreadShaderMap 0x000001FF603B8480
[2017.10.29-20.53.35:421][  0]LogMaterial: Missing cached shader map for material M_SpectatorCameraBody, compiling. 
[2017.10.29-20.53.35:423][  0]LogTemp:Display: Added material ShaderMap 0x000001FF6117F200 with Material 0x000001FF52F26680 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:441][  0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraBody, GameThreadShaderMap 0x000001FF6117F200
[2017.10.29-20.53.35:443][  0]LogMaterial: Missing cached shader map for material M_SpectatorCameraLight, compiling. 
[2017.10.29-20.53.35:444][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61085600 with Material 0x000001FF61188100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:449][  0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraLight, GameThreadShaderMap 0x000001FF61085600
[2017.10.29-20.53.35:451][  0]LogMaterial: Missing cached shader map for material M_SpectatorCameraLens, compiling. 
[2017.10.29-20.53.35:452][  0]LogTemp:Display: Added material ShaderMap 0x000001FF60DAE780 with Material 0x000001FF61189D80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.35:458][  0]LogTemp:Display: Kicking of shader compilation for M_SpectatorCameraLens, GameThreadShaderMap 0x000001FF60DAE780
[2017.10.29-20.53.35:467][  0]LogConfig:Warning: FConfigCacheIni::LoadFile failed loading file as it was 0 size.  Filename was:  ../../../UnrealTournament/Saved/Config/Mod.ini
[2017.10.29-20.53.35:729][  0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:730][  0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:786][  0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.35:842][  0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.37:957][  0]LogMaterial: Missing cached shader map for material BaseColor, compiling. 
[2017.10.29-20.53.37:959][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61556B00 with Material 0x000001FF61505F00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:966][  0]LogTemp:Display: Kicking of shader compilation for BaseColor, GameThreadShaderMap 0x000001FF61556B00
[2017.10.29-20.53.37:969][  0]LogMaterial: Missing cached shader map for material CustomDepth, compiling. 
[2017.10.29-20.53.37:970][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61497200 with Material 0x000001FF61504700 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:977][  0]LogTemp:Display: Kicking of shader compilation for CustomDepth, GameThreadShaderMap 0x000001FF61497200
[2017.10.29-20.53.37:989][  0]LogMaterial: Missing cached shader map for material CustomStencil, compiling. 
[2017.10.29-20.53.37:990][  0]LogTemp:Display: Added material ShaderMap 0x000001FF621AA400 with Material 0x000001FF61489A80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.37:997][  0]LogTemp:Display: Kicking of shader compilation for CustomStencil, GameThreadShaderMap 0x000001FF621AA400
[2017.10.29-20.53.38:001][  0]LogMaterial: Missing cached shader map for material FinalImage, compiling. 
[2017.10.29-20.53.38:002][  0]LogTemp:Display: Added material ShaderMap 0x000001FF6213A780 with Material 0x000001FF62181300 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:010][  0]LogTemp:Display: Kicking of shader compilation for FinalImage, GameThreadShaderMap 0x000001FF6213A780
[2017.10.29-20.53.38:013][  0]LogMaterial: Missing cached shader map for material LightingModel, compiling. 
[2017.10.29-20.53.38:014][  0]LogTemp:Display: Added material ShaderMap 0x000001FF620C2E80 with Material 0x000001FF61488A00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:021][  0]LogTemp:Display: Kicking of shader compilation for LightingModel, GameThreadShaderMap 0x000001FF620C2E80
[2017.10.29-20.53.38:024][  0]LogMaterial: Missing cached shader map for material MaterialAO, compiling. 
[2017.10.29-20.53.38:025][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61D97580 with Material 0x000001FF61DF2500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:032][  0]LogTemp:Display: Kicking of shader compilation for MaterialAO, GameThreadShaderMap 0x000001FF61D97580
[2017.10.29-20.53.38:036][  0]LogMaterial: Missing cached shader map for material Metallic, compiling. 
[2017.10.29-20.53.38:038][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61D2BC80 with Material 0x000001FF61DF0B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:044][  0]LogTemp:Display: Kicking of shader compilation for Metallic, GameThreadShaderMap 0x000001FF61D2BC80
[2017.10.29-20.53.38:048][  0]LogMaterial: Missing cached shader map for material Opacity, compiling. 
[2017.10.29-20.53.38:049][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61D28480 with Material 0x000001FF61A06F80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:055][  0]LogTemp:Display: Kicking of shader compilation for Opacity, GameThreadShaderMap 0x000001FF61D28480
[2017.10.29-20.53.38:058][  0]LogMaterial: Missing cached shader map for material Roughness, compiling. 
[2017.10.29-20.53.38:059][  0]LogTemp:Display: Added material ShaderMap 0x000001FF619E4800 with Material 0x000001FF61A05480 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:066][  0]LogTemp:Display: Kicking of shader compilation for Roughness, GameThreadShaderMap 0x000001FF619E4800
[2017.10.29-20.53.38:070][  0]LogMaterial: Missing cached shader map for material SceneColor, compiling. 
[2017.10.29-20.53.38:072][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61988B80 with Material 0x000001FF6192EF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:079][  0]LogTemp:Display: Kicking of shader compilation for SceneColor, GameThreadShaderMap 0x000001FF61988B80
[2017.10.29-20.53.38:082][  0]LogMaterial: Missing cached shader map for material SceneDepth, compiling. 
[2017.10.29-20.53.38:083][  0]LogTemp:Display: Added material ShaderMap 0x000001FF61915280 with Material 0x000001FF6192D600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:089][  0]LogTemp:Display: Kicking of shader compilation for SceneDepth, GameThreadShaderMap 0x000001FF61915280
[2017.10.29-20.53.38:092][  0]LogMaterial: Missing cached shader map for material SeparateTranslucencyRGB, compiling. 
[2017.10.29-20.53.38:094][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5E545600 with Material 0x000001FF62603880 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:100][  0]LogTemp:Display: Kicking of shader compilation for SeparateTranslucencyRGB, GameThreadShaderMap 0x000001FF5E545600
[2017.10.29-20.53.38:105][  0]LogMaterial: Missing cached shader map for material SeparateTranslucencyA, compiling. 
[2017.10.29-20.53.38:106][  0]LogTemp:Display: Added material ShaderMap 0x000001FF625BD600 with Material 0x000001FF62601C00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:113][  0]LogTemp:Display: Kicking of shader compilation for SeparateTranslucencyA, GameThreadShaderMap 0x000001FF625BD600
[2017.10.29-20.53.38:117][  0]LogMaterial: Missing cached shader map for material Specular, compiling. 
[2017.10.29-20.53.38:118][  0]LogTemp:Display: Added material ShaderMap 0x000001FF62561980 with Material 0x000001FF6251BE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:125][  0]LogTemp:Display: Kicking of shader compilation for Specular, GameThreadShaderMap 0x000001FF62561980
[2017.10.29-20.53.38:128][  0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. 
[2017.10.29-20.53.38:129][  0]LogTemp:Display: Added material ShaderMap 0x000001FF624D5D00 with Material 0x000001FF6251A380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:137][  0]LogTemp:Display: Kicking of shader compilation for SubsurfaceColor, GameThreadShaderMap 0x000001FF624D5D00
[2017.10.29-20.53.38:140][  0]LogMaterial: Missing cached shader map for material WorldNormal, compiling. 
[2017.10.29-20.53.38:141][  0]LogTemp:Display: Added material ShaderMap 0x000001FF631CE080 with Material 0x000001FF62518A00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:148][  0]LogTemp:Display: Kicking of shader compilation for WorldNormal, GameThreadShaderMap 0x000001FF631CE080
[2017.10.29-20.53.38:152][  0]LogMaterial: Missing cached shader map for material AmbientOcclusion, compiling. 
[2017.10.29-20.53.38:153][  0]LogTemp:Display: Added material ShaderMap 0x000001FF6315E780 with Material 0x000001FF63152680 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:164][  0]LogTemp:Display: Kicking of shader compilation for AmbientOcclusion, GameThreadShaderMap 0x000001FF6315E780
[2017.10.29-20.53.38:169][  0]LogMaterial: Missing cached shader map for material CustomDepthWorldUnits, compiling. 
[2017.10.29-20.53.38:170][  0]LogTemp:Display: Added material ShaderMap 0x000001FF630F8100 with Material 0x000001FF63150B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:177][  0]LogTemp:Display: Kicking of shader compilation for CustomDepthWorldUnits, GameThreadShaderMap 0x000001FF630F8100
[2017.10.29-20.53.38:182][  0]LogMaterial: Missing cached shader map for material SceneDepthWorldUnits, compiling. 
[2017.10.29-20.53.38:183][  0]LogTemp:Display: Added material ShaderMap 0x000001FF62DE8800 with Material 0x000001FF62D8E980 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:191][  0]LogTemp:Display: Kicking of shader compilation for SceneDepthWorldUnits, GameThreadShaderMap 0x000001FF62DE8800
[2017.10.29-20.53.38:194][  0]LogMaterial: Missing cached shader map for material PreTonemapHDRColor, compiling. 
[2017.10.29-20.53.38:195][  0]LogTemp:Display: Added material ShaderMap 0x000001FF62D7C480 with Material 0x000001FF62D8CD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:203][  0]LogTemp:Display: Kicking of shader compilation for PreTonemapHDRColor, GameThreadShaderMap 0x000001FF62D7C480
[2017.10.29-20.53.38:206][  0]LogMaterial: Missing cached shader map for material PostTonemapHDRColor, compiling. 
[2017.10.29-20.53.38:207][  0]LogTemp:Display: Added material ShaderMap 0x000001FF62CE8800 with Material 0x000001FF62A0AF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.38:214][  0]LogTemp:Display: Kicking of shader compilation for PostTonemapHDRColor, GameThreadShaderMap 0x000001FF62CE8800
[2017.10.29-20.53.38:644][  0]LogEngine: Initializing Engine...
[2017.10.29-20.53.38:661][  0]LogMaterial: Missing cached shader map for material LevelColorationLitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.38:662][  0]LogTemp:Display: Added material ShaderMap 0x000001FF63342400 with Material 0x000001FF6282CE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.39:291][  0]LogTemp:Display: Kicking of shader compilation for LevelColorationLitMaterial, GameThreadShaderMap 0x000001FF63342400
[2017.10.29-20.53.39:295][  0]LogMaterial: Missing cached shader map for material LevelColorationUnlitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.39:296][  0]LogTemp:Display: Added material ShaderMap 0x000001FF68D77C80 with Material 0x000001FF68D92C80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.39:484][  0]LogTemp:Display: Kicking of shader compilation for LevelColorationUnlitMaterial, GameThreadShaderMap 0x000001FF68D77C80
[2017.10.29-20.53.39:492][  0]LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
[2017.10.29-20.53.39:494][  0]LogTemp:Display: Added material ShaderMap 0x000001FF6B159280 with Material 0x000001FF6A951780 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:098][  0]LogTemp:Display: Kicking of shader compilation for MAT_LevelColorationLitLightmapUV, GameThreadShaderMap 0x000001FF6B159280
[2017.10.29-20.53.40:106][  0]LogMaterial: Missing cached shader map for material ShadedLevelColorationLitMaterial, compiling. Is special engine material.
[2017.10.29-20.53.40:108][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7151B200 with Material 0x000001FF7150BD00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:703][  0]LogTemp:Display: Kicking of shader compilation for ShadedLevelColorationLitMaterial, GameThreadShaderMap 0x000001FF7151B200
[2017.10.29-20.53.40:709][  0]LogMaterial: Missing cached shader map for material ShadedLevelColorationUnlitMateri, compiling. Is special engine material.
[2017.10.29-20.53.40:710][  0]LogTemp:Display: Added material ShaderMap 0x000001FF775C7C80 with Material 0x000001FF751CCE80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:899][  0]LogTemp:Display: Kicking of shader compilation for ShadedLevelColorationUnlitMateri, GameThreadShaderMap 0x000001FF775C7C80
[2017.10.29-20.53.40:904][  0]LogMaterial: Missing cached shader map for material VertexColorMaterial, compiling. 
[2017.10.29-20.53.40:905][  0]LogTemp:Display: Added material ShaderMap 0x000001FF789CAB00 with Material 0x000001FF78534100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:952][  0]LogTemp:Display: Kicking of shader compilation for VertexColorMaterial, GameThreadShaderMap 0x000001FF789CAB00
[2017.10.29-20.53.40:955][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_ColorOnly, compiling. 
[2017.10.29-20.53.40:956][  0]LogTemp:Display: Added material ShaderMap 0x000001FF79462780 with Material 0x000001FF789AE800 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:968][  0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_ColorOnly, GameThreadShaderMap 0x000001FF79462780
[2017.10.29-20.53.40:972][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_AlphaAsColor, compiling. 
[2017.10.29-20.53.40:973][  0]LogTemp:Display: Added material ShaderMap 0x000001FF791BC480 with Material 0x000001FF789AD300 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:985][  0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_AlphaAsColor, GameThreadShaderMap 0x000001FF791BC480
[2017.10.29-20.53.40:987][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_RedOnly, compiling. 
[2017.10.29-20.53.40:988][  0]LogTemp:Display: Added material ShaderMap 0x000001FF790C2080 with Material 0x000001FF79087B80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.40:999][  0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_RedOnly, GameThreadShaderMap 0x000001FF790C2080
[2017.10.29-20.53.41:003][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_GreenOnly, compiling. 
[2017.10.29-20.53.41:004][  0]LogTemp:Display: Added material ShaderMap 0x000001FF78D73900 with Material 0x000001FF79086500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:016][  0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_GreenOnly, GameThreadShaderMap 0x000001FF78D73900
[2017.10.29-20.53.41:019][  0]LogMaterial: Missing cached shader map for material VertexColorViewMode_BlueOnly, compiling. 
[2017.10.29-20.53.41:020][  0]LogTemp:Display: Added material ShaderMap 0x000001FF78CF9280 with Material 0x000001FF79085000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:031][  0]LogTemp:Display: Kicking of shader compilation for VertexColorViewMode_BlueOnly, GameThreadShaderMap 0x000001FF78CF9280
[2017.10.29-20.53.41:033][  0]LogMaterial: Missing cached shader map for material RemoveSurfaceMaterial, compiling. 
[2017.10.29-20.53.41:035][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7998EE80 with Material 0x000001FF7996FA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:040][  0]LogTemp:Display: Kicking of shader compilation for RemoveSurfaceMaterial, GameThreadShaderMap 0x000001FF7998EE80
[2017.10.29-20.53.41:043][  0]LogMaterial: Missing cached shader map for material DebugMeshMaterial, compiling. 
[2017.10.29-20.53.41:044][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7998C100 with Material 0x000001FF7996E380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:056][  0]LogTemp:Display: Kicking of shader compilation for DebugMeshMaterial, GameThreadShaderMap 0x000001FF7998C100
[2017.10.29-20.53.41:061][  0]LogMaterial: Missing cached shader map for material M_InvalidLightmapSettings, compiling. 
[2017.10.29-20.53.41:063][  0]LogTemp:Display: Added material ShaderMap 0x000001FF798B1980 with Material 0x000001FF7996C400 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:097][  0]LogTemp:Display: Kicking of shader compilation for M_InvalidLightmapSettings, GameThreadShaderMap 0x000001FF798B1980
[2017.10.29-20.53.41:103][  0]LogMaterial: Missing cached shader map for material GizmoMaterial, compiling. 
[2017.10.29-20.53.41:104][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7A13EB00 with Material 0x000001FF7A5EEB00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:120][  0]LogTemp:Display: Kicking of shader compilation for GizmoMaterial, GameThreadShaderMap 0x000001FF7A13EB00
[2017.10.29-20.53.41:125][  0]LogMaterial: Missing cached shader map for material PhAT_JointLimitMaterial, compiling. 
[2017.10.29-20.53.41:126][  0]LogTemp:Display: Added material ShaderMap 0x000001FF79E0D280 with Material 0x000001FF7A5ED000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:138][  0]LogTemp:Display: Kicking of shader compilation for PhAT_JointLimitMaterial, GameThreadShaderMap 0x000001FF79E0D280
[2017.10.29-20.53.41:142][  0]LogMaterial: Missing cached shader map for material GeomMaterial, compiling. 
[2017.10.29-20.53.41:143][  0]LogTemp:Display: Added material ShaderMap 0x000001FF79D3E080 with Material 0x000001FF79D21600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:153][  0]LogTemp:Display: Kicking of shader compilation for GeomMaterial, GameThreadShaderMap 0x000001FF79D3E080
[2017.10.29-20.53.41:156][  0]LogMaterial: Missing cached shader map for material EditorBrushMaterial, compiling. 
[2017.10.29-20.53.41:157][  0]LogTemp:Display: Added material ShaderMap 0x000001FF79CD8800 with Material 0x000001FF7A9F7E80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:168][  0]LogTemp:Display: Kicking of shader compilation for EditorBrushMaterial, GameThreadShaderMap 0x000001FF79CD8800
[2017.10.29-20.53.41:174][  0]LogMaterial: Missing cached shader map for material BoneWeightMaterial, compiling. 
[2017.10.29-20.53.41:175][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7A96E780 with Material 0x000001FF7A9F6500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:258][  0]LogTemp:Display: Kicking of shader compilation for BoneWeightMaterial, GameThreadShaderMap 0x000001FF7A96E780
[2017.10.29-20.53.41:263][  0]LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling. 
[2017.10.29-20.53.41:264][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7ACC6E80 with Material 0x000001FF7ACF2500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.41:283][  0]LogTemp:Display: Kicking of shader compilation for PreviewShadowIndicatorMaterial, GameThreadShaderMap 0x000001FF7ACC6E80
[2017.10.29-20.53.41:449][  0]LogAIModule: Creating AISystem for world Untitled
[2017.10.29-20.53.41:458][  0]LogInit: XAudio2 using 'Speakers (Conexant ISST Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.10.29-20.53.41:566][  0]LogInit: FAudioDevice initialized.
[2017.10.29-20.53.41:637][  0]LogDerivedDataCache: Saved boot cache 0.07s 97MB ../../../UnrealTournament/DerivedDataCache/Boot.ddc.
[2017.10.29-20.53.41:654][  0]LogInit: Texture streaming: Enabled
[2017.10.29-20.53.41:848][  0]LogInit: Using libcurl 7.47.1
[2017.10.29-20.53.41:848][  0]LogInit:  - built for x86_64-pc-win32
[2017.10.29-20.53.41:848][  0]LogInit:  - supports SSL with OpenSSL/1.0.2g
[2017.10.29-20.53.41:848][  0]LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
[2017.10.29-20.53.41:848][  0]LogInit:  - other features:
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_SSL
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_LIBZ
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_IPV6
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_ASYNCHDNS
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_LARGEFILE
[2017.10.29-20.53.41:848][  0]LogInit:      CURL_VERSION_IDN
[2017.10.29-20.53.41:851][  0]LogInit:  CurlRequestOptions (configurable via config and command line):
[2017.10.29-20.53.41:851][  0]LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
[2017.10.29-20.53.41:851][  0]LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
[2017.10.29-20.53.41:851][  0]LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
[2017.10.29-20.53.41:851][  0]LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
[2017.10.29-20.53.41:863][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.10.29-20.53.41:863][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={E0762FE5-4FB5-B803-5C3F-7594629F0D6D}
[2017.10.29-20.53.41:975][  0]LogInit: Transaction tracking system initialized
[2017.10.29-20.53.42:448][  0]BlueprintLog: New page: Editor Load
[2017.10.29-20.53.43:824][  0]LocalizationService: Info Localization service is disabled
[2017.10.29-20.53.44:395][  0]LogConsoleResponse:Display: 
[2017.10.29-20.53.44:425][  0]LogMaterial: Missing cached shader map for material Cross_Mat, compiling. 
[2017.10.29-20.53.44:426][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7C166B00 with Material 0x000001FF7C161000 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:443][  0]LogTemp:Display: Kicking of shader compilation for Cross_Mat, GameThreadShaderMap 0x000001FF7C166B00
[2017.10.29-20.53.44:446][  0]LogMaterial: Missing cached shader map for material PhAT_BoneSelectedMaterial, compiling. 
[2017.10.29-20.53.44:447][  0]LogTemp:Display: Added material ShaderMap 0x000001FF26841D00 with Material 0x000001FF2680BA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:457][  0]LogTemp:Display: Kicking of shader compilation for PhAT_BoneSelectedMaterial, GameThreadShaderMap 0x000001FF26841D00
[2017.10.29-20.53.44:460][  0]LogMaterial: Missing cached shader map for material PhAT_ElemSelectedMaterial, compiling. 
[2017.10.29-20.53.44:461][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7C05C800 with Material 0x000001FF2680A380 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:472][  0]LogTemp:Display: Kicking of shader compilation for PhAT_ElemSelectedMaterial, GameThreadShaderMap 0x000001FF7C05C800
[2017.10.29-20.53.44:476][  0]LogMaterial: Missing cached shader map for material PhAT_NoCollisionMaterial, compiling. 
[2017.10.29-20.53.44:477][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BF76E80 with Material 0x000001FF26808D00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:486][  0]LogTemp:Display: Kicking of shader compilation for PhAT_NoCollisionMaterial, GameThreadShaderMap 0x000001FF7BF76E80
[2017.10.29-20.53.44:489][  0]LogMaterial: Missing cached shader map for material PhAT_UnselectedMaterial, compiling. 
[2017.10.29-20.53.44:490][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BF0D600 with Material 0x000001FF7BEBEF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:499][  0]LogTemp:Display: Kicking of shader compilation for PhAT_UnselectedMaterial, GameThreadShaderMap 0x000001FF7BF0D600
[2017.10.29-20.53.44:505][  0]LogMaterial: Missing cached shader map for material Tick_Mat, compiling. 
[2017.10.29-20.53.44:506][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BE2BC80 with Material 0x000001FF7BEBD600 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:524][  0]LogTemp:Display: Kicking of shader compilation for Tick_Mat, GameThreadShaderMap 0x000001FF7BE2BC80
[2017.10.29-20.53.44:529][  0]LogMaterial: Missing cached shader map for material WidgetGridVertexColorMaterial_Ma, compiling. 
[2017.10.29-20.53.44:530][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BD2AB00 with Material 0x000001FF7BCFFA00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:543][  0]LogTemp:Display: Kicking of shader compilation for WidgetGridVertexColorMaterial_Ma, GameThreadShaderMap 0x000001FF7BD2AB00
[2017.10.29-20.53.44:546][  0]LogMaterial: Missing cached shader map for material WidgetMaterial, compiling. 
[2017.10.29-20.53.44:547][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BC47900 with Material 0x000001FF7BCFE080 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:559][  0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial, GameThreadShaderMap 0x000001FF7BC47900
[2017.10.29-20.53.44:562][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Current, compiling. 
[2017.10.29-20.53.44:563][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BBB7200 with Material 0x000001FF7BCFCB80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:573][  0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Current, GameThreadShaderMap 0x000001FF7BBB7200
[2017.10.29-20.53.44:576][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_X, compiling. 
[2017.10.29-20.53.44:577][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BB35980 with Material 0x000001FF7BAFAF80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:588][  0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_X, GameThreadShaderMap 0x000001FF7BB35980
[2017.10.29-20.53.44:591][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Y, compiling. 
[2017.10.29-20.53.44:592][  0]LogTemp:Display: Added material ShaderMap 0x000001FF7BAC0480 with Material 0x000001FF7BAF9900 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:603][  0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Y, GameThreadShaderMap 0x000001FF7BAC0480
[2017.10.29-20.53.44:606][  0]LogMaterial: Missing cached shader map for material WidgetMaterial_Z, compiling. 
[2017.10.29-20.53.44:607][  0]LogTemp:Display: Added material ShaderMap 0x000001FF2D39EB00 with Material 0x000001FF7BAF8100 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:617][  0]LogTemp:Display: Kicking of shader compilation for WidgetMaterial_Z, GameThreadShaderMap 0x000001FF2D39EB00
[2017.10.29-20.53.44:620][  0]LogMaterial: Missing cached shader map for material WidgetVertexColorMaterial, compiling. 
[2017.10.29-20.53.44:621][  0]LogTemp:Display: Added material ShaderMap 0x000001FF2D580F00 with Material 0x000001FF2D3FA980 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:632][  0]LogTemp:Display: Kicking of shader compilation for WidgetVertexColorMaterial, GameThreadShaderMap 0x000001FF2D580F00
[2017.10.29-20.53.44:659][  0]LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling. 
[2017.10.29-20.53.44:664][  0]LogTemp:Display: Added material ShaderMap 0x000001FF612DBC80 with Material 0x000001FF2C349A80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:680][  0]LogTemp:Display: Kicking of shader compilation for LevelGridMaterial, GameThreadShaderMap 0x000001FF612DBC80
[2017.10.29-20.53.44:698][  0]LogMaterial: Missing cached shader map for material BlinkingCaret, compiling. 
[2017.10.29-20.53.44:699][  0]LogTemp:Display: Added material ShaderMap 0x000001FF2D8CE400 with Material 0x000001FF61264E80 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:710][  0]LogTemp:Display: Kicking of shader compilation for BlinkingCaret, GameThreadShaderMap 0x000001FF2D8CE400
[2017.10.29-20.53.44:726][  0]LogMaterial: Missing cached shader map for material M_StreamingPause, compiling. 
[2017.10.29-20.53.44:727][  0]LogTemp:Display: Added material ShaderMap 0x000001FF2D860B80 with Material 0x000001FF2C91A500 to ShaderMapsBeingCompiled
[2017.10.29-20.53.44:738][  0]LogTemp:Display: Kicking of shader compilation for M_StreamingPause, GameThreadShaderMap 0x000001FF2D860B80
[2017.10.29-20.53.44:784][  0]LogCook:Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.10.29-20.53.44:784][  0]LogCook:Display: Mobile HDR setting 1
[2017.10.29-20.53.45:442][  0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/' took 0.30s
[2017.10.29-20.53.45:990][  0]SourceControl: Info Source control is disabled
[2017.10.29-20.53.45:990][  0]Cmd: MAP LOAD FILE="../../../Engine/Content/Maps/Templates/Template_Default.umap" TEMPLATE=1 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.10.29-20.53.45:990][  0]LightingResults: New page: Lighting Build
[2017.10.29-20.53.46:040][  0]MapCheck: New page: Map Check
[2017.10.29-20.53.46:040][  0]LightingResults: New page: Lighting Build
[2017.10.29-20.53.46:270][  0]LogMaterial: Missing cached shader map for material M_Sky_Panning_Clouds2, compiling. 
[2017.10.29-20.53.46:272][  0]LogTemp:Display: Added material ShaderMap 0x000001FF5FD3DD00 with Material 0x000001FF6043DF00 to ShaderMapsBeingCompiled
[2017.10.29-20.53.46:278][  0]LogTemp:Display: Kicking of shader compilation for M_Sky_Panning_Clouds2, GameThreadShaderMap 0x000001FF5FD3DD00
[2017.10.29-20.53.46:336][  0]LogAIModule: Creating AISystem for world Untitled_1
[2017.10.29-20.53.46:337][  0]LogActorComponent: RegisterComponentWithWorld: (/Temp/Untitled_1.Untitled_1:PersistentLevel.WorldSettings_1.StaticMeshComponent0) Trying to register component with IsPendingKill() == true. Aborting.
[2017.10.29-20.53.46:343][  0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2017.10.29-20.53.46:348][  0]Cmd: MAP CHECKDEP NOCLEARLOG
[2017.10.29-20.53.46:533][  0]MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 185.342ms to complete.
[2017.10.29-20.53.46:533][  0]LogFileHelpers: Loading map 'Template_Default' took 0.544
[2017.10.29-20.53.46:780][  0]LogCollectionManager: Loaded 10 collections in 0.004168 seconds
[2017.10.29-20.53.46:874][  0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Saved/Collections/' took 0.01s
[2017.10.29-20.53.46:874][  0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/Developers/quint/Collections/' took 0.01s
[2017.10.29-20.53.46:874][  0]LogFileCache: Scanning file cache for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/Collections/' took 0.01s
[2017.10.29-20.53.46:874][  0]LogCollectionManager: Rebuilt the GUID cache for 10 collections in 0.000013 seconds
[2017.10.29-20.53.46:874][  0]LogCollectionManager: Rebuilt the hierarchy cache for 10 collections in 0.000001 seconds
[2017.10.29-20.53.46:891][  0]LogContentBrowser: Native class hierarchy populated in 0.0164 seconds. Added 2650 classes and 443 folders.
[2017.10.29-20.53.46:897][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.10.29-20.53.46:897][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.10.29-20.53.46:974][  0]LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0004 seconds. Added 0 classes and 0 folders.
[2017.10.29-20.53.46:980][  0]LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0004 seconds. Added 0 classes and 0 folders.
[2017.10.29-20.53.47:035][  0]LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0005 seconds. Added 1 classes and 2 folders.
[2017.10.29-20.53.47:099][  0]LogCrashTracker: Crashtracker disabled due to settings.
[2017.10.29-20.53.47:201][  0]LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0006 seconds. Added 1 classes and 2 folders.
[2017.10.29-20.53.47:202][  0]LogLoad: (Engine Initialization) Total time: 22.39 seconds
[2017.10.29-20.53.47:202][  0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.61 seconds
[2017.10.29-20.53.47:202][  0]LogExternalProfiler: Found external profiler: VSPerf
[2017.10.29-20.53.47:202][  0]LogExternalProfiler: Using external profiler: VSPerf
[2017.10.29-20.53.47:579][  0]LogContentStreaming: Texture pool size now 1000 MB
[2017.10.29-20.53.47:729][  0]LogMaterial: Missing cached shader map for material LevelGridMaterial2, compiling. 
[2017.10.29-20.53.47:731][  0]LogTemp:Display: Added material ShaderMap 0x000001FF0806DD00 with Material 0x000001FF5F8D8700 to ShaderMapsBeingCompiled
[2017.10.29-20.53.47:748][  0]LogTemp:Display: Kicking of shader compilation for LevelGridMaterial2, GameThreadShaderMap 0x000001FF0806DD00
[2017.10.29-20.53.47:847][  0]LogRenderer: Reallocating scene render targets to support 964x436 NumSamples 1 (Frame:2).
[2017.10.29-20.53.47:935][  0]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.47:943][  1]LogFileCache: Retrieving MD5 hashes for directory 'C:/Program Files/Epic Games/UnrealTournamentEditor/UnrealTournament/Content/' took 0.40s
[2017.10.29-20.53.48:659][  3]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.48:986][  4]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Finished compile of shader map 0x000001FF4A427C80
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Shader map M_Malcom_Body complete, GameThreadShaderMap 0x000001FF4A427C80, marking material M_Malcom_Body as finished
[2017.10.29-20.53.50:978][ 10]LogTemp:Display: Marking material as finished 0x000001FF342A1180
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Finished compile of shader map 0x000001FF4BCB5600
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Shader map M_Malcom_head3 complete, GameThreadShaderMap 0x000001FF4BCB5600, marking material M_Malcom_head3 as finished
[2017.10.29-20.53.58:626][ 33]LogTemp:Display: Marking material as finished 0x000001FF4909A200
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Finished compile of shader map 0x000001FF4C82E780
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Shader map M_Malcom_head3 complete, GameThreadShaderMap 0x000001FF4C82E780, marking material M_Malcom_head3 as finished
[2017.10.29-20.54.05:628][ 54]LogTemp:Display: Marking material as finished 0x000001FF4CC10100
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Finished compile of shader map 0x000001FF4D810100
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Shader map M_Malcom_Eye2 complete, GameThreadShaderMap 0x000001FF4D810100, marking material M_Malcom_Eye2 as finished
[2017.10.29-20.54.08:658][ 64]LogTemp:Display: Marking material as finished 0x000001FF49454D00
[2017.10.29-20.54.08:850][ 67]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.09:861][128]LogCollectionManager: Rebuilt the object cache for 10 collections in 0.000058 seconds (found 199 objects)
[2017.10.29-20.54.09:885][128]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.14:417][398]LogD3D11RHI: Failed to enumerate display ID for NVAPI (\\.\DISPLAY1) (NVAPI_NVIDIA_DEVICE_NOT_FOUND) unable to
[2017.10.29-20.54.14:423][398]LogLinker:Warning: Asset '../../../UnrealTournament/Content/DM-Leveltest.umap' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2017.10.29-20.54.14:428][398]LogMemory:Warning: Freeing 33554432 bytes from backup pool to handle out of memory.
[2017.10.29-20.54.14:428][398]LogMemory:Warning: MemoryStats:
	AvailablePhysical 8794271744
	 AvailableVirtual 140734547722240
	     UsedPhysical 1932976128
	 PeakUsedPhysical 2027802624
	      UsedVirtual 2119159808
	  PeakUsedVirtual 2287607808
[2017.10.29-20.54.14:428][398]Allocator Stats for TBB: (not implemented)
[2017.10.29-20.54.14:434][398]LogWindows: Windows GetLastError: The operation completed successfully. (0)

I hope someone can help me since this is a school project and I really need it to work.
Thanks