Hi all,
Just a simple question. To get collisions with instanced static meshes is there some way to use the simple collisions (box/sphere ect) from the static mesh editor rather than the per poly collision ?
Cheers,
Ben.
Hi all,
Just a simple question. To get collisions with instanced static meshes is there some way to use the simple collisions (box/sphere ect) from the static mesh editor rather than the per poly collision ?
Cheers,
Ben.
It should use simple collisin by default, if its created.
If not - open mesh and in Collision settings generate some.
I do have a simple box collision, but it does not affect the navmesh.
Any ideas ?
Ben
check collision preset on your instanced static mesh component
I already tried setting collision to all channels to block to no avail.
The only thing that works is the per poly collision setting in the static mesh editor, but i gather this is less peformant.
Cheers,
Ben.
In this project everything is set by default.
Hi, I appreciate the help but I cannot seem to get it to work !
I have the following setup and the raw (non-instanced) static mesh affects the landscape. Do any of the navigation settings in the project settings change this ? I changed some a while back but nothing that it think would alter this.
Ben
il have a go at trying this is a blank project then,
cheers man
remade a small BP in the same project and it worked. Think there is something being set in this Bp that is nullifying the instanced mesh. I will sort it out, if i cant then i’l remake the BP and hope the collision is good.
Thanks for your help man !