Streaming Pool using 76% memory with only 31.9 MB of assets
I am currently working on level one of my game and the streaming pool is using 760 MB of 1000 MB of memory and I do not know why. All of the textures and assets I am using are not large, in fact, all of the assets add up to be 32 MB. I am afraid that if I do not address this issue soon, that I will run out of memory when making my other levels. How can I fix this problem?
asked Oct 29 '17 at 09:03 PM in Using UE4
You can try using r.Streaming.PoolSize to reduce the streaming pool, so i guess you can use something like r.Streaming.PoolSize 50
answered Oct 30 '17 at 08:16 AM
Follow this question
Once you sign in you will be able to subscribe for any updates here