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String coordinates sending character to center of world

Hello Dear Forum

In my third person blueprint I have incoming string messages that i have parsed and split into an array that have position coordinates that I want my character to be at. But instead (even though it's printing the location numbers successfully) it's directing my character into the middle of the level 0,0,0, . !? (see pictures)

![img 1 of character told to move to strings xyz coordinates]

![img 2 of in game showing print screen of current location (purple) (compared to desired (rgb printed) locations and thus line traces of character wrongly heading to 0,0,0, of the world]

may be my incoming number messages are too small (they're coming from a unity3D world. and may be i should be casting this to the level blueprint in some way!?

Thank you in advance.

[1]: /storage/temp/218375-fourum01.jpg

[2]: /storage/temp/218377-fourum02.jpg

Product Version: UE 4.16
fourum01.jpg (488.2 kB)
fourum02.jpg (103.4 kB)
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asked Oct 30 '17 at 03:42 AM in Blueprint Scripting

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Clifford Sage
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