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Large dark areas with Ambient Occlusion on mesh

I have a mesh that is giving me some weird results with Ambient Occlusion. Please see the pics. I've tried replacing it and even remapping it, but for whatever reason, that top triangle always comes out dark. I also made sure the normals were good.

Any ideas?


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Product Version: UE 4.18
captureao.png (2.5 MB)
captureao2.png (712.4 kB)
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asked Oct 30 '17 at 04:21 AM in Rendering

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