Hello I am making a 3d endless runner and I am just wondering how can I get new floor tiles to spawn upon reaching a certeain distance?

Any Advise will be greately appreciated as I am fairly new to this :slight_smile:

Did you check out the UE4 official tutorial for endless runner here? iirc they use an overlapping volume at the end of the tile to check when to spawn new tile (is an old video so i might be wrong on that)

Hey Thanks for the reply wow that was fast!:slight_smile: But yes I have already seen every tutorial on endless runner in unreal engine 4 :frowning: This doesnt exactly explain how to spawn upon reaching a certain distance… The distance is recorded on my game GUI widget I want to somehow tell Unreal that once it reaches ‘X’ meters to spawn the second set of floor tiles I have

each tick check if distance is greater than target distance, if it is spawn tile set and increase target distance.