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Texture in datatable returning none during game


I have created a dynamic material whose parameters are loaded from datatables.

The datatable in question has only one entry with a texture.

I tested if the texture would work if loaded (if it was a debugger/material problem) by assining it to the material and then using that material directly. It worked as expected (image).

I have tried to create a new datatable but the editor always shows the texture loaded, so i have no idea what the problem is.

The datatable in question: alt text

My Setup to test if the row has anything is displayed here: https://blueprintue.com/blueprint/nse45s-m/ (variable0 is always evaluates to none)

The end result from the dynamic assigining:

alt text

My objective (which is show if the material is used with default values) : alt text

Can anyone help me?

Product Version: UE 4.16
dynamic-loaded.png (62.6 kB)
static.png (76.4 kB)
datatable.png (11.4 kB)
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asked Oct 30 '17 at 12:44 PM in Blueprint Scripting

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