Texture in datatable returning none during game

Hi,

I have created a dynamic material whose parameters are loaded from datatables.

The datatable in question has only one entry with a texture.

I tested if the texture would work if loaded (if it was a debugger/material problem) by assining it to the material and then using that material directly. It worked as expected (image).

I have tried to create a new datatable but the editor always shows the texture loaded, so i have no idea what the problem is.

The datatable in question:

My Setup to test if the row has anything is displayed here: blueprintUE | PasteBin For Unreal Engine (variable0 is always evaluates to none)

The end result from the dynamic assigining:

218415-dynamic-loaded.png

My objective (which is show if the material is used with default values) :

218416-static.png

Can anyone help me?