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How do I add PublicAdditionalLibraries?

I'm following this tutorial by Rama to link a library: https://wiki.unrealengine.com/How_to_Link_External_C_Libraries_.dll_.lib_With_Your_Project_%26_Package_With_Game,_Fast_And_Easy

When I get to step 2, I cannot find a build.cs file. I have MyGame.Target.cs and MyGameEditor.Target.cs, so I'm not surprised that trying to add the next line of code didn't work. I get this error:

The name 'PublicAdditionalLibraries' does not exist in the current context

I also added using System.IO as per another tutorial. What is the updated way of adding PublicAdditionalLibraries? Thanks.

Product Version: UE 4.18
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asked Oct 30 '17 at 04:41 PM in C++ Programming

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Kochab
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Oops, I actually did have build.cs in the source directory.

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answered Oct 31 '17 at 06:31 AM

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Kochab
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