Camera Rotation stops when mouse hits wall of Game Window
Hello! First time posting question, hope this makes sense.
Im creating a mouse movement where the cursor is visible, and when the left mouse is clicked, it is hidden.
I have this working, but with this code i cannot rotate the mouse past the game window border. (see attached link for gif of what I mean)
I had the mouse showing so that you could see it.
I want the cursor to go past the game window, and if possible when the cursor hits the edge of the actual computer screen to continue to rotate the camera.
asked Oct 30 '17 at 05:18 PM in Using UE4
Just so people know the answer, it was the "event begin play" that was causing the problem
answered Nov 15 '17 at 06:12 PM
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