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Arms spaghetti when using Physical Animation

I imported my stick figure SK mesh with unreal skeleton. Simulate worked fine. Playing animation was fine. But when I blend physics with animation the arms have some weird deformation. (See pictures below)

Product Version: UE 4.18
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asked Oct 30 '17 at 05:56 PM in Everything Else

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Vuthric
22 5 9 11

avatar image Vuthric Nov 04 '17 at 08:12 AM

Somebody please help. Still struggling with this. Any sort of change would be nice :(

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I think I figured it out. There are bones dedicated for twisting control in UE4_Mannequin SK and I didn't pay much attention to them and maya bind skin to them automatically.

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answered Nov 04 '17 at 04:27 PM

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Vuthric
22 5 9 11

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