ShooterGame hero character Maya source file

I’d like to download the original HeroFPP and HeroTPP Maya source files that were used in the creation of the ShooterGame example.

The reason is because I need to add new animations to the skeletal mesh (i.e. melee strike, grenade throw, etc.), and I’ll need the original source file with the rig, etc.

Exporting the skeletal meshes from the Content Browser via FBX doesn’t do me much good, because you don’t get the animation rig with IK, custom controls, rig setup, etc. that the Epic animator used when working on this.

Is the source file available to download anywhere? I did a search here and on Google, but didn’t come up with anything.

Hello

Maybe it’s what you’re looking for ? A new, community-hosted Unreal Engine Wiki - Announcements - Epic Developer Community Forums (the zip contains the HeroTPP and all animations (walk, idle, run, jumpstart, jump loop, jump end, etc)

Cheers

You’re able to export them from the engine. Select skeletal mesh/animation/whatever, right-click and choose Export. You’ll get .fbx file containing mesh, animation, or any other type of asset(you’ll get other file format in this case) you chose as an output.

Hi, thanks for the link.

However, that’s not what I’m looking for. That link is for the Third person template.

What I’m looking for is the rig source file for the Hero (HeroFPP) character from the ShooterGame sample:

I need the rig source file so I can make some new animations and add them to the player. I just want to create the following new animations:

  • grenade throw
  • melee strike

That’s pretty much it for the moment. I will also need to create corresponding animations for the third person mesh as well (HeroTPP).

I’ve looked online and can’t find these source files anywhere, so figure Epic hasn’t released them to the public.
Can someone at Epic comment?

Like I said, exporting from the Content Browser doesn’t do much good because it’s just the FBX (mesh, bones, etc.).

What I need is the source file, that contains the animation rig.

Technically I could rebuild a new animation rig from scratch and go from there, but it would be more efficient and straight forward to have the original rig the Epic animator used when ShooterGame was made.
I’m sure it’s somewhere in the source depot at Epic, if someone could zip up the Maya source scene with the character rig and put it up on the wiki or something, that would be fantastic.

I don’t want to export animation from Unreal. I want to create new animations, import those into Unreal.
I don’t want to hand animate the bones that come from Unreal via FBX; I want to animate with the full animation rig that the animator at Epic used; the one that has IK, custom controls, etc. This would make animation take 2 mins instead of an entire work day. Have you ever tried hand animating character arms with fingers using just FK, keyframing a bone at a time? We’re talking about more than 50 bones…I guess this only makes sense if you have experience doing character animation in production.

Would really like for someone at Epic put the source file up for download?

Aren’t you able to export animation sequence as .fbx containing skeleton and specified animation?

no word from Epic on this?

I know this is old but from what I can tell your best and only bet is to make it from scratch or get/make a new model.