UE 4.18 Collision Box Problem
I am creating a game that involves me using collision boxes within blueprints. I have just recently updated to 4.18 from 4.17 and in 4.17, the collision boxes were working fine and performing actions when the player walks into them. However, when updating to 4.18, the collision boxes perform the action without the player being detected. This problem will make completing a level in my game impossible. If anyone knows why this is occurring, please help. Thanks.
asked Oct 30 '17 at 06:18 PM in Bug Reports
The setup you got right now will trigger for everything. You can simply solve it if you take "Other Actor" and Cast it to your Character. Proceed only if it succeeds. In your case theres probably something overlapping already that triggers your event.
answered Nov 01 '17 at 01:34 AM
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