Hey Guys, So a bit an issue lately on working with the ARcore sample project provided by unreal (Here)
. Ive tweaked and edited the original version twice now but every time i go to reopen it after closing it for the night, it gets to 99% completion then closes the engine. I’m really stumped and all i have to go by is this crash log. Any assistance helps.
Log file open, 10/30/17 16:12:11
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: George_ARSample
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(335327333) SRandInit(335327333).
LogInit: Read version file with build ID '3709383'
LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID '3709383'
LogTaskGraph: Started task graph with 5 named threads and 53 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.686327
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/GoogleARCore/Binaries/Win64/UE4Editor-GoogleARCoreBase.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/GoogleARCore/Binaries/Win64/UE4Editor-GoogleARCoreRendering.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleARCore
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.0.2g
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = false - Libcurl will NOT verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - CertBundlePath = nullptr - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3709383
LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:
LogInit: Base directory: E:/UE4 Versions/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.30-20.12.14:464][ 0]LogInit: Selected Device Profile: [Windows]
[2017.10.30-20.12.14:464][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.30-20.12.14:495][ 0]LogInit: Computer: WD084-RN
[2017.10.30-20.12.14:495][ 0]LogInit: User: User
[2017.10.30-20.12.14:495][ 0]LogInit: CPU Page size=4096, Cores=28
[2017.10.30-20.12.14:495][ 0]LogInit: High frequency timer resolution =2.338582 MHz
[2017.10.30-20.12.14:496][ 0]LogMemory: Memory total: Physical=127.9GB (128GB approx)
[2017.10.30-20.12.14:496][ 0]LogMemory: Platform Memory Stats for Windows
[2017.10.30-20.12.14:496][ 0]LogMemory: Process Physical Memory: 279.72 MB used, 279.72 MB peak
[2017.10.30-20.12.14:496][ 0]LogMemory: Process Virtual Memory: 281.45 MB used, 281.45 MB peak
[2017.10.30-20.12.14:496][ 0]LogMemory: Physical Memory: 26121.65 MB used, 104835.02 MB free, 130956.67 MB total
[2017.10.30-20.12.14:496][ 0]LogMemory: Virtual Memory: 684.27 MB used, 104835.02 MB free, 134217728.00 MB total
[2017.10.30-20.12.14:958][ 0]LogInit: Using OS detected language (en-US).
[2017.10.30-20.12.14:958][ 0]LogInit: Using OS detected locale (en-US).
[2017.10.30-20.12.15:058][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.10.30-20.12.15:670][ 0]LogInit: Setting process to per monitor DPI aware
[2017.10.30-20.12.18:672][ 0]LogD3D11RHI: D3D11 adapters:
[2017.10.30-20.12.19:621][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2017.10.30-20.12.19:622][ 0]LogD3D11RHI: 8110/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2017.10.30-20.12.20:567][ 0]LogD3D11RHI: 1. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2017.10.30-20.12.20:567][ 0]LogD3D11RHI: 8110/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2017.10.30-20.12.20:569][ 0]LogD3D11RHI: 2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.30-20.12.20:569][ 0]LogD3D11RHI: 0/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.30-20.12.20:569][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.30-20.12.20:742][ 0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.30-20.12.20:742][ 0]LogD3D11RHI: GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2017.10.30-20.12.20:742][ 0]LogWindows: EnumDisplayDevices:
[2017.10.30-20.12.20:742][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2017.10.30-20.12.20:742][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2017.10.30-20.12.20:742][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2017.10.30-20.12.20:742][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][ 0]LogWindows: 4. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][ 0]LogWindows: 5. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][ 0]LogWindows: 6. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][ 0]LogWindows: 7. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][ 0]LogWindows: DebugString: FoundDriverCount:8
[2017.10.30-20.12.20:743][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1080
[2017.10.30-20.12.20:743][ 0]LogD3D11RHI: Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
[2017.10.30-20.12.20:743][ 0]LogD3D11RHI: Driver Date: 5-1-2017
[2017.10.30-20.12.20:743][ 0]LogRHI: Texture pool is 5677 MB (70% of 8110 MB)
[2017.10.30-20.12.21:628][ 0]LogD3D11RHI: Async texture creation enabled
[2017.10.30-20.12.21:739][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.30-20.12.21:831][ 0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (C:/Users/User/Documents/Unreal Projects/George_ARSample/Intermediate/Shaders/WorkingDirectory/1503396/).
[2017.10.30-20.12.21:831][ 0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/5918D10A4B8B8F39D7DC97BB400C4FA6/'.
[2017.10.30-20.12.21:831][ 0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.10.30-20.12.25:106][ 0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.10.30-20.12.25:163][ 0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.10.30-20.12.25:220][ 0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.10.30-20.12.25:278][ 0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.10.30-20.12.25:343][ 0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.10.30-20.12.25:401][ 0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.10.30-20.12.25:454][ 0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.10.30-20.12.25:506][ 0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.10.30-20.12.25:547][ 0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.10.30-20.12.25:597][ 0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.10.30-20.12.25:648][ 0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.10.30-20.12.25:698][ 0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.10.30-20.12.25:747][ 0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.10.30-20.12.25:797][ 0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.10.30-20.12.25:897][ 0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.10.30-20.12.25:897][ 0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.10.30-20.12.25:951][ 0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.10.30-20.12.25:987][ 0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.10.30-20.12.26:124][ 0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.10.30-20.12.26:153][ 0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.10.30-20.12.26:203][ 0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.10.30-20.12.26:252][ 0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.10.30-20.12.26:302][ 0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.10.30-20.12.26:362][ 0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.10.30-20.12.26:362][ 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.10.30-20.12.27:359][ 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.10.30-20.12.27:500][ 0]LogDerivedDataCache: Loaded boot cache 0.14s 81MB C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.10.30-20.12.27:500][ 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2017.10.30-20.12.27:500][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file C:/Users/User/Documents/Unreal Projects/George_ARSample/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.30-20.12.27:500][ 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.30-20.12.27:501][ 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file C:/Users/User/Documents/Unreal Projects/George_ARSample/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.10.30-20.12.27:501][ 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.10.30-20.12.27:538][ 0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.10.30-20.12.27:551][ 0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.10.30-20.12.27:567][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.10.30-20.12.27:567][ 0]LogSlate: Using Freetype 2.6.0
[2017.10.30-20.12.27:585][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.30-20.12.27:585][ 0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.30-20.12.32:446][ 0]LogInit: Selected Device Profile: [Windows]
[2017.10.30-20.12.33:046][ 0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.10.30-20.12.33:084][ 0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.10.30-20.12.33:084][ 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.10.30-20.12.33:084][ 0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.10.30-20.12.33:084][ 0]LogMeshReduction: No automatic mesh merging module available
[2017.10.30-20.12.33:084][ 0]LogMeshMerging: No automatic mesh merging module available
[2017.10.30-20.12.33:171][ 0]LogNetVersion: George_ARSample , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1605794807)
[2017.10.30-20.12.33:577][ 0]LogAssetRegistry: FAssetRegistry took 0.0280 seconds to start up
[2017.10.30-20.12.34:692][ 0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.069024 seconds
[2017.10.30-20.12.34:697][ 0]LogUObjectArray: 35495 objects as part of root set at end of initial load.
[2017.10.30-20.12.34:697][ 0]LogUObjectAllocator: 7293832 out of 0 bytes used by permanent object pool.
[2017.10.30-20.12.34:697][ 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.30-20.12.34:740][ 0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.10.30-20.12.40:351][ 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.10.30-20.12.40:389][ 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.10.30-20.12.41:059][ 0]LogMaterial: Missing cached shader map for material BaseColor, compiling.
[2017.10.30-20.12.41:060][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\BaseColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:060][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:111][ 0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.10.30-20.12.41:132][ 0]LogMaterial: Missing cached shader map for material LightingModel, compiling.
[2017.10.30-20.12.41:133][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\LightingModel.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:133][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:140][ 0]LogMaterial: Missing cached shader map for material MaterialAO, compiling.
[2017.10.30-20.12.41:140][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\MaterialAO.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:140][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:148][ 0]LogMaterial: Missing cached shader map for material Metallic, compiling.
[2017.10.30-20.12.41:149][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Metallic.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:149][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:157][ 0]LogMaterial: Missing cached shader map for material Opacity, compiling.
[2017.10.30-20.12.41:158][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Opacity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:158][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:165][ 0]LogMaterial: Missing cached shader map for material Roughness, compiling.
[2017.10.30-20.12.41:165][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Roughness.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:165][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:208][ 0]LogMaterial: Missing cached shader map for material Specular, compiling.
[2017.10.30-20.12.41:209][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Specular.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:209][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:216][ 0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling.
[2017.10.30-20.12.41:217][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\SubsurfaceColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:217][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:225][ 0]LogMaterial: Missing cached shader map for material WorldNormal, compiling.
[2017.10.30-20.12.41:225][ 0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\WorldNormal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:225][ 0]LogMaterial: (Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:615][ 0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:615][ 0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:662][ 0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:708][ 0]SourceControl: Source control is disabled
[2017.10.30-20.12.42:476][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.10.30-20.12.42:674][ 0]LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleARCore/Content/GoogleARCorePassthroughCameraMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2017.10.30-20.12.42:983][ 0]LogEngine: Initializing Engine...
[2017.10.30-20.12.42:985][ 0]LogGoogleARCoreHMD: Creating Tango HMD
[2017.10.30-20.12.43:531][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
[2017.10.30-20.12.43:531][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
[2017.10.30-20.12.43:645][ 0]LogAIModule: Creating AISystem for world Untitled
[2017.10.30-20.12.43:678][ 0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.10.30-20.12.43:718][ 0]LogInit: FAudioDevice initialized.
[2017.10.30-20.12.44:021][ 0]LogDerivedDataCache: Saved boot cache 0.30s 81MB C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.10.30-20.12.44:045][ 0]LogInit: Texture streaming: Enabled
[2017.10.30-20.12.44:134][ 0]LogEngineSessionManager: EngineSessionManager initialized
[2017.10.30-20.12.44:134][ 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={67472E62-4F22-7F8D-DE98-ACBB7A7760D6}
[2017.10.30-20.12.44:418][ 0]LogInit: Transaction tracking system initialized
[2017.10.30-20.12.44:722][ 0]BlueprintLog: New page: Editor Load
[2017.10.30-20.12.45:564][ 0]LocalizationService: Localization service is disabled
[2017.10.30-20.12.46:625][ 0]LogConsoleResponse: Display:
[2017.10.30-20.12.47:200][ 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.10.30-20.12.47:200][ 0]LogCook: Display: Mobile HDR setting 1
[2017.10.30-20.12.47:200][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.10.30-20.12.47:690][ 0]LogFileCache: Scanning file cache for directory 'C:/Users/User/Documents/Unreal Projects/George_ARSample/Content/' took 0.02s
[2017.10.30-20.12.48:370][ 0]SourceControl: Source control is disabled
[2017.10.30-20.12.48:370][ 0]Cmd: MAP LOAD FILE="C:/Users/User/Documents/Unreal Projects/George_ARSample/Content/Maps/ARSample.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.10.30-20.12.48:381][ 0]LightingResults: New page: Lighting Build
[2017.10.30-20.12.48:417][ 0]MapCheck: New page: Map Check
[2017.10.30-20.12.48:417][ 0]LightingResults: New page: Lighting Build
[2017.10.30-20.12.49:264][ 0]LogWindows: Windows GetLastError: The operation completed successfully. (0)