ARcore Sample Project Crashing on opening of project

Hey Guys, So a bit an issue lately on working with the ARcore sample project provided by unreal (Here)
. Ive tweaked and edited the original version twice now but every time i go to reopen it after closing it for the night, it gets to 99% completion then closes the engine. I’m really stumped and all i have to go by is this crash log. Any assistance helps.

Log file open, 10/30/17 16:12:11
LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
LogWindows: File 'aqProf.dll' does not exist
LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
LogWindows: File 'VtuneApi.dll' does not exist
LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
LogWindows: File 'VtuneApi32e.dll' does not exist
LogInit: Display: Running engine for game: George_ARSample
LogPlatformFile: Not using cached read wrapper
LogInit: Display: RandInit(335327333) SRandInit(335327333).
LogInit: Read version file with build ID '3709383'
LogInit: Overriding engine version to CL 3709383, compatible CL 3709383
LogInit: Registered custom module enumerator with build ID '3709383'
LogTaskGraph: Started task graph with 5 named threads and 53 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.686327
LogD3D11RHI: Aftermath initialized
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidPermission/Binaries/Win64/UE4Editor-AndroidPermission.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AppleARKit/Binaries/Win64/UE4Editor-AppleARKit.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/GoogleARCore/Binaries/Win64/UE4Editor-GoogleARCoreBase.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/GoogleARCore/Binaries/Win64/UE4Editor-GoogleARCoreRendering.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2D.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-Paper2DEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperSpriteSheetImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-PaperTiledImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/2D/Paper2D/Binaries/Win64/UE4Editor-SmartSnapping.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeRuntime.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Blendables/LightPropagationVolume/Binaries/Win64/UE4Editor-LightPropagationVolumeEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/GitSourceControl/Binaries/Win64/UE4Editor-GitSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/PerforceSourceControl/Binaries/Win64/UE4Editor-PerforceSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/SubversionSourceControl/Binaries/Win64/UE4Editor-SubversionSourceControl.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/UObjectPlugin/Binaries/Win64/UE4Editor-UObjectPlugin.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioCodeSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioCodeSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Developer/VisualStudioSourceCodeAccess/Binaries/Win64/UE4Editor-VisualStudioSourceCodeAccess.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AssetManagerEditor/Binaries/Win64/UE4Editor-AssetManagerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/AudioCapture/Binaries/Win64/UE4Editor-AudioCapture.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimation.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/FacialAnimation/Binaries/Win64/UE4Editor-FacialAnimationEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/GameplayTagsEditor/Binaries/Win64/UE4Editor-GameplayTagsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/MobileLauncherProfileWizard/Binaries/Win64/UE4Editor-MobileLauncherProfileWizard.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/PluginBrowser/Binaries/Win64/UE4Editor-PluginBrowser.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Editor/SpeedTreeImporter/Binaries/Win64/UE4Editor-SpeedTreeImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicImporter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/AlembicImporter/Binaries/Win64/UE4Editor-AlembicLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/CharacterAI/Binaries/Win64/UE4Editor-CharacterAI.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Experimental/HTML5Networking/Binaries/Win64/UE4Editor-HTML5Networking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AndroidMedia/Binaries/Win64/UE4Editor-AndroidMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/AvfMedia/Binaries/Win64/UE4Editor-AvfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-ImgMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/ImgMedia/Binaries/Win64/UE4Editor-OpenExrWrapper.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositing.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaCompositing/Binaries/Win64/UE4Editor-MediaCompositingEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/MediaPlayerEditor/Binaries/Win64/UE4Editor-MediaPlayerEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMedia.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Media/WmfMedia/Binaries/Win64/UE4Editor-WmfMediaFactory.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/TcpMessaging/Binaries/Win64/UE4Editor-TcpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Messaging/UdpMessaging/Binaries/Win64/UE4Editor-UdpMessaging.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/ActorSequence/Binaries/Win64/UE4Editor-ActorSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/LevelSequenceEditor/Binaries/Win64/UE4Editor-LevelSequenceEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/MovieScene/MatineeToLevelSequence/Binaries/Win64/UE4Editor-MatineeToLevelSequence.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystem/Binaries/Win64/UE4Editor-OnlineSubsystem.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemNull/Binaries/Win64/UE4Editor-OnlineSubsystemNull.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineSubsystemUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Online/OnlineSubsystemUtils/Binaries/Win64/UE4Editor-OnlineBlueprintSupport.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/AndroidDeviceProfileSelector/Binaries/Win64/UE4Editor-AndroidDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ArchVisCharacter/Binaries/Win64/UE4Editor-ArchVisCharacter.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CableComponent/Binaries/Win64/UE4Editor-CableComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/CustomMeshComponent/Binaries/Win64/UE4Editor-CustomMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ExampleDeviceProfileSelector/Binaries/Win64/UE4Editor-ExampleDeviceProfileSelector.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysics.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ImmediatePhysics/Binaries/Win64/UE4Editor-ImmediatePhysicsEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/LocationServicesBPLibrary/Binaries/Win64/UE4Editor-LocationServicesBPLibrary.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/MobilePatchingUtils/Binaries/Win64/UE4Editor-MobilePatchingUtils.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehicles.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/PhysXVehicles/Binaries/Win64/UE4Editor-PhysXVehiclesEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponent.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/ProceduralMeshComponent/Binaries/Win64/UE4Editor-ProceduralMeshComponentEditor.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/RuntimePhysXCooking/Binaries/Win64/UE4Editor-RuntimePhysXCooking.dll (API version 3709383).
LogModuleManager: Display: Found up-to-date module file ../../../Engine/Plugins/Runtime/WindowsMoviePlayer/Binaries/Win64/UE4Editor-WindowsMoviePlayer.dll (API version 3709383).
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleARKit
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin GoogleARCore
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin ImmediatePhysics
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.47.1
LogInit:  - built for x86_64-pc-win32
LogInit:  - supports SSL with OpenSSL/1.0.2g
LogInit:  - supports HTTP deflate (compression) using libz 1.2.8
LogInit:  - other features:
LogInit:      CURL_VERSION_SSL
LogInit:      CURL_VERSION_LIBZ
LogInit:      CURL_VERSION_IPV6
LogInit:      CURL_VERSION_ASYNCHDNS
LogInit:      CURL_VERSION_LARGEFILE
LogInit:      CURL_VERSION_IDN
LogInit:  CurlRequestOptions (configurable via config and command line):
LogInit:  - bVerifyPeer = false  - Libcurl will NOT verify peer certificate
LogInit:  - bUseHttpProxy = false  - Libcurl will NOT use HTTP proxy
LogInit:  - bDontReuseConnections = false  - Libcurl will reuse connections
LogInit:  - CertBundlePath = nullptr  - Libcurl will use whatever was configured at build time.
LogInit: Build: ++UE4+Release-4.18-CL-3709383
LogInit: Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Compatible Engine Version: 4.18.0-3709383+++UE4+Release-4.18
LogInit: Net CL: 3709383
LogDevObjectVersion: Number of dev versions registered: 16
LogDevObjectVersion:   Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion:   Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion:   Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
LogDevObjectVersion:   Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 20
LogDevObjectVersion:   Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 30
LogDevObjectVersion:   Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 0
LogDevObjectVersion:   Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion:   Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion:   Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion:   Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion:   Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 20
LogDevObjectVersion:   Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 4
LogDevObjectVersion:   Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 0
LogDevObjectVersion:   Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion:   Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 1
LogDevObjectVersion:   Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 12
LogInit: Compiled (64-bit): Oct 20 2017 10:39:19
LogInit: Compiled with Visual C++: 19.00.24215.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.18
LogInit: Command line:  
LogInit: Base directory: E:/UE4 Versions/UE_4.18/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogInit: Presizing for max 8388607 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
[2017.10.30-20.12.14:464][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.30-20.12.14:464][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2017.10.30-20.12.14:495][  0]LogInit: Computer: WD084-RN
[2017.10.30-20.12.14:495][  0]LogInit: User: User
[2017.10.30-20.12.14:495][  0]LogInit: CPU Page size=4096, Cores=28
[2017.10.30-20.12.14:495][  0]LogInit: High frequency timer resolution =2.338582 MHz
[2017.10.30-20.12.14:496][  0]LogMemory: Memory total: Physical=127.9GB (128GB approx)
[2017.10.30-20.12.14:496][  0]LogMemory: Platform Memory Stats for Windows
[2017.10.30-20.12.14:496][  0]LogMemory: Process Physical Memory: 279.72 MB used, 279.72 MB peak
[2017.10.30-20.12.14:496][  0]LogMemory: Process Virtual Memory: 281.45 MB used, 281.45 MB peak
[2017.10.30-20.12.14:496][  0]LogMemory: Physical Memory: 26121.65 MB used,  104835.02 MB free, 130956.67 MB total
[2017.10.30-20.12.14:496][  0]LogMemory: Virtual Memory: 684.27 MB used,  104835.02 MB free, 134217728.00 MB total
[2017.10.30-20.12.14:958][  0]LogInit: Using OS detected language (en-US).
[2017.10.30-20.12.14:958][  0]LogInit: Using OS detected locale (en-US).
[2017.10.30-20.12.15:058][  0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
[2017.10.30-20.12.15:670][  0]LogInit: Setting process to per monitor DPI aware
[2017.10.30-20.12.18:672][  0]LogD3D11RHI: D3D11 adapters:
[2017.10.30-20.12.19:621][  0]LogD3D11RHI:    0. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2017.10.30-20.12.19:622][  0]LogD3D11RHI:       8110/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:3, VendorId:0x10de
[2017.10.30-20.12.20:567][  0]LogD3D11RHI:    1. 'NVIDIA GeForce GTX 1080' (Feature Level 11_0)
[2017.10.30-20.12.20:567][  0]LogD3D11RHI:       8110/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x10de
[2017.10.30-20.12.20:569][  0]LogD3D11RHI:    2. 'Microsoft Basic Render Driver' (Feature Level 11_0)
[2017.10.30-20.12.20:569][  0]LogD3D11RHI:       0/0/65478 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2017.10.30-20.12.20:569][  0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2017.10.30-20.12.20:742][  0]LogD3D11RHI: Creating new Direct3DDevice
[2017.10.30-20.12.20:742][  0]LogD3D11RHI:     GPU DeviceId: 0x1b80 (for the marketing name, search the web for "GPU Device Id")
[2017.10.30-20.12.20:742][  0]LogWindows: EnumDisplayDevices:
[2017.10.30-20.12.20:742][  0]LogWindows:    0. 'NVIDIA GeForce GTX 1080' (P:1 D:1)
[2017.10.30-20.12.20:742][  0]LogWindows:    1. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2017.10.30-20.12.20:742][  0]LogWindows:    2. 'NVIDIA GeForce GTX 1080' (P:0 D:1)
[2017.10.30-20.12.20:742][  0]LogWindows:    3. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][  0]LogWindows:    4. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][  0]LogWindows:    5. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][  0]LogWindows:    6. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][  0]LogWindows:    7. 'NVIDIA GeForce GTX 1080' (P:0 D:0)
[2017.10.30-20.12.20:743][  0]LogWindows: DebugString: FoundDriverCount:8 
[2017.10.30-20.12.20:743][  0]LogD3D11RHI:     Adapter Name: NVIDIA GeForce GTX 1080
[2017.10.30-20.12.20:743][  0]LogD3D11RHI:   Driver Version: 382.05 (internal:22.21.13.8205, unified:382.05)
[2017.10.30-20.12.20:743][  0]LogD3D11RHI:      Driver Date: 5-1-2017
[2017.10.30-20.12.20:743][  0]LogRHI: Texture pool is 5677 MB (70% of 8110 MB)
[2017.10.30-20.12.21:628][  0]LogD3D11RHI: Async texture creation enabled
[2017.10.30-20.12.21:739][  0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2017.10.30-20.12.21:831][  0]LogShaderCompilers: Guid format shader working directory is -13 characters bigger than the processId version (C:/Users/User/Documents/Unreal Projects/George_ARSample/Intermediate/Shaders/WorkingDirectory/1503396/).
[2017.10.30-20.12.21:831][  0]LogShaderCompilers: Cleaned the shader compiler working directory 'C:/Users/User/AppData/Local/Temp/UnrealShaderWorkingDir/5918D10A4B8B8F39D7DC97BB400C4FA6/'.
[2017.10.30-20.12.21:831][  0]LogShaderCompilers: Display: Using Local Shader Compiler.
[2017.10.30-20.12.25:106][  0]LogTemp: Display: Loaded TP AllDesktopTargetPlatform
[2017.10.30-20.12.25:163][  0]LogTemp: Display: Loaded TP MacClientTargetPlatform
[2017.10.30-20.12.25:220][  0]LogTemp: Display: Loaded TP MacNoEditorTargetPlatform
[2017.10.30-20.12.25:278][  0]LogTemp: Display: Loaded TP MacServerTargetPlatform
[2017.10.30-20.12.25:343][  0]LogTemp: Display: Loaded TP MacTargetPlatform
[2017.10.30-20.12.25:401][  0]LogTemp: Display: Loaded TP WindowsClientTargetPlatform
[2017.10.30-20.12.25:454][  0]LogTemp: Display: Loaded TP WindowsNoEditorTargetPlatform
[2017.10.30-20.12.25:506][  0]LogTemp: Display: Loaded TP WindowsServerTargetPlatform
[2017.10.30-20.12.25:547][  0]LogTemp: Display: Loaded TP WindowsTargetPlatform
[2017.10.30-20.12.25:597][  0]LogTemp: Display: Loaded TP Android_ASTCTargetPlatform
[2017.10.30-20.12.25:648][  0]LogTemp: Display: Loaded TP Android_ATCTargetPlatform
[2017.10.30-20.12.25:698][  0]LogTemp: Display: Loaded TP Android_DXTTargetPlatform
[2017.10.30-20.12.25:747][  0]LogTemp: Display: Loaded TP Android_ETC1TargetPlatform
[2017.10.30-20.12.25:797][  0]LogTemp: Display: Loaded TP Android_ETC2TargetPlatform
[2017.10.30-20.12.25:897][  0]LogTemp: Display: Loaded TP Android_MultiTargetPlatform
[2017.10.30-20.12.25:897][  0]LogTemp: Display: Loaded TP Android_PVRTCTargetPlatform
[2017.10.30-20.12.25:951][  0]LogTemp: Display: Loaded TP AndroidTargetPlatform
[2017.10.30-20.12.25:987][  0]LogTemp: Display: Loaded TP HTML5TargetPlatform
[2017.10.30-20.12.26:124][  0]LogTemp: Display: Loaded TP IOSTargetPlatform
[2017.10.30-20.12.26:153][  0]LogTemp: Display: Loaded TP TVOSTargetPlatform
[2017.10.30-20.12.26:203][  0]LogTemp: Display: Loaded TP LinuxClientTargetPlatform
[2017.10.30-20.12.26:252][  0]LogTemp: Display: Loaded TP LinuxNoEditorTargetPlatform
[2017.10.30-20.12.26:302][  0]LogTemp: Display: Loaded TP LinuxServerTargetPlatform
[2017.10.30-20.12.26:362][  0]LogTemp: Display: Loaded TP LinuxTargetPlatform
[2017.10.30-20.12.26:362][  0]LogTargetPlatformManager: Display: Building Assets For Windows
[2017.10.30-20.12.27:359][  0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2017.10.30-20.12.27:500][  0]LogDerivedDataCache: Loaded boot cache 0.14s 81MB C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.10.30-20.12.27:500][  0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc
[2017.10.30-20.12.27:500][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file C:/Users/User/Documents/Unreal Projects/George_ARSample/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2017.10.30-20.12.27:500][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2017.10.30-20.12.27:501][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  CompressedPak pak cache file C:/Users/User/Documents/Unreal Projects/George_ARSample/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2017.10.30-20.12.27:501][  0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2017.10.30-20.12.27:538][  0]LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
[2017.10.30-20.12.27:551][  0]LogDerivedDataCache: Using Local data cache path C:/Users/User/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2017.10.30-20.12.27:567][  0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2017.10.30-20.12.27:567][  0]LogSlate: Using Freetype 2.6.0
[2017.10.30-20.12.27:585][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.30-20.12.27:585][  0]LogSlate: SlateFontCache - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2017.10.30-20.12.32:446][  0]LogInit: Selected Device Profile: [Windows]
[2017.10.30-20.12.33:046][  0]LogSimplygon: Simplygon DLL not present - disabling.
[2017.10.30-20.12.33:084][  0]LogMeshReduction: Using SimplygonSwarm for distributed automatic mesh merging
[2017.10.30-20.12.33:084][  0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2017.10.30-20.12.33:084][  0]LogMeshReduction: No automatic skeletal mesh reduction module available
[2017.10.30-20.12.33:084][  0]LogMeshReduction: No automatic mesh merging module available
[2017.10.30-20.12.33:084][  0]LogMeshMerging: No automatic mesh merging module available
[2017.10.30-20.12.33:171][  0]LogNetVersion: George_ARSample , NetCL: 3709383, EngineNetVer: 2, GameNetVer: 0 (Checksum: 1605794807)
[2017.10.30-20.12.33:577][  0]LogAssetRegistry: FAssetRegistry took 0.0280 seconds to start up
[2017.10.30-20.12.34:692][  0]LogPackageLocalizationCache: Processed 6 localized package path(s) for 2 prioritized culture(s) in 0.069024 seconds
[2017.10.30-20.12.34:697][  0]LogUObjectArray: 35495 objects as part of root set at end of initial load.
[2017.10.30-20.12.34:697][  0]LogUObjectAllocator: 7293832 out of 0 bytes used by permanent object pool.
[2017.10.30-20.12.34:697][  0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2017.10.30-20.12.34:740][  0]LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
[2017.10.30-20.12.40:351][  0]LogTcpMessaging: Initializing TcpMessaging bridge
[2017.10.30-20.12.40:389][  0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2017.10.30-20.12.41:059][  0]LogMaterial: Missing cached shader map for material BaseColor, compiling. 
[2017.10.30-20.12.41:060][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\BaseColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:060][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:111][  0]LogMaterial: Uniform references updated for custom material expression Custom.
[2017.10.30-20.12.41:132][  0]LogMaterial: Missing cached shader map for material LightingModel, compiling. 
[2017.10.30-20.12.41:133][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\LightingModel.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:133][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:140][  0]LogMaterial: Missing cached shader map for material MaterialAO, compiling. 
[2017.10.30-20.12.41:140][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\MaterialAO.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:140][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:148][  0]LogMaterial: Missing cached shader map for material Metallic, compiling. 
[2017.10.30-20.12.41:149][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Metallic.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:149][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:157][  0]LogMaterial: Missing cached shader map for material Opacity, compiling. 
[2017.10.30-20.12.41:158][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Opacity.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:158][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:165][  0]LogMaterial: Missing cached shader map for material Roughness, compiling. 
[2017.10.30-20.12.41:165][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Roughness.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:165][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:208][  0]LogMaterial: Missing cached shader map for material Specular, compiling. 
[2017.10.30-20.12.41:209][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\Specular.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:209][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:216][  0]LogMaterial: Missing cached shader map for material SubsurfaceColor, compiling. 
[2017.10.30-20.12.41:217][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\SubsurfaceColor.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:217][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:225][  0]LogMaterial: Missing cached shader map for material WorldNormal, compiling. 
[2017.10.30-20.12.41:225][  0]LogMaterial: Warning: E:\UE4 Versions\UE_4.18\Engine\Content\BufferVisualization\WorldNormal.uasset: Failed to compile Material for platform PCD3D_SM5, Default Material will be used in game.
[2017.10.30-20.12.41:225][  0]LogMaterial: 	(Node SceneTexture) GBuffer scene textures not available with forward shading.
[2017.10.30-20.12.41:615][  0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:615][  0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:662][  0]SourceControl: Source control is disabled
[2017.10.30-20.12.41:708][  0]SourceControl: Source control is disabled
[2017.10.30-20.12.42:476][  0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2017.10.30-20.12.42:674][  0]LogLinker: Warning: Asset '../../../Engine/Plugins/Runtime/GoogleARCore/Content/GoogleARCorePassthroughCameraMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible.
[2017.10.30-20.12.42:983][  0]LogEngine: Initializing Engine...
[2017.10.30-20.12.42:985][  0]LogGoogleARCoreHMD: Creating Tango HMD
[2017.10.30-20.12.43:531][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset -  0.000 s
[2017.10.30-20.12.43:531][  0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast -  0.000 s
[2017.10.30-20.12.43:645][  0]LogAIModule: Creating AISystem for world Untitled
[2017.10.30-20.12.43:678][  0]LogInit: XAudio2 using 'Speakers (Realtek High Definition Audio)' : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2017.10.30-20.12.43:718][  0]LogInit: FAudioDevice initialized.
[2017.10.30-20.12.44:021][  0]LogDerivedDataCache: Saved boot cache 0.30s 81MB C:/Users/User/AppData/Local/UnrealEngine/4.18/DerivedDataCache/Boot.ddc.
[2017.10.30-20.12.44:045][  0]LogInit: Texture streaming: Enabled
[2017.10.30-20.12.44:134][  0]LogEngineSessionManager: EngineSessionManager initialized
[2017.10.30-20.12.44:134][  0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=Crashed, SessionId={67472E62-4F22-7F8D-DE98-ACBB7A7760D6}
[2017.10.30-20.12.44:418][  0]LogInit: Transaction tracking system initialized
[2017.10.30-20.12.44:722][  0]BlueprintLog: New page: Editor Load
[2017.10.30-20.12.45:564][  0]LocalizationService: Localization service is disabled
[2017.10.30-20.12.46:625][  0]LogConsoleResponse: Display: 
[2017.10.30-20.12.47:200][  0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2017.10.30-20.12.47:200][  0]LogCook: Display: Mobile HDR setting 1
[2017.10.30-20.12.47:200][  0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
[2017.10.30-20.12.47:690][  0]LogFileCache: Scanning file cache for directory 'C:/Users/User/Documents/Unreal Projects/George_ARSample/Content/' took 0.02s
[2017.10.30-20.12.48:370][  0]SourceControl: Source control is disabled
[2017.10.30-20.12.48:370][  0]Cmd: MAP LOAD FILE="C:/Users/User/Documents/Unreal Projects/George_ARSample/Content/Maps/ARSample.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2017.10.30-20.12.48:381][  0]LightingResults: New page: Lighting Build
[2017.10.30-20.12.48:417][  0]MapCheck: New page: Map Check
[2017.10.30-20.12.48:417][  0]LightingResults: New page: Lighting Build
[2017.10.30-20.12.49:264][  0]LogWindows: Windows GetLastError: The operation completed successfully. (0)

Same error any ideas? (BUMP)

The sample code is ARKit?

Have you tried the sample ARCore project provided by Google here. That one works fine for me.

I have recently tried that version and it works great, packages fine, and doesn’t crash on reopen. Not sure whats up with the sample that epic provided but its just messing up for me.