Collision and LODs exported from 3dsmax
Hi, I'm trying to export LODs and collision mesh from 3dsmax to UE, and can't seem to find a way to do it properly. I've successfully manage to export LODs using 3dsmax's setup and exporting it to Unreal, and that's all fine, but when trying to add collision to the mix, I can't get it working. I tried naming the collision mesh UCX_name, but as the LOD mod requires a group I can't drop it below the hierarchy of the collision mesh to export. Is there any specific workflow or anything I need to do to make all of this work?
asked Oct 30 '17 at 11:10 PM in Using UE4
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