How do I load an actor Asset Pointer?
I have a
What do I need to do so that
I figured it out. It turns out calling
Before 4.18 an asset pointer pointing to an Actor in any map other than the editor's current map will show up as "None", same as if it was unassigned, even if the asset is loaded. This made diagnosing the problem difficult. Right clicking on the field and choosing Copy will still allow you to get the long path name, which looks something like
The problem was actually rather simple. I was forgetting to call Modify on the object containing the asset pointer property. Then when I hit Save All, the asset pointer still had a long path name that referred to a nonexistent actor.
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