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"...has to have 'Physics Enabled' if you'd like to GetMass" not true!

Well, I'm not even sure what the bug is really. It's either the warning or it's that we're not supposed to be getting GetMass from an unenabled physics object. Even without enabling physics on a static mesh object, you can GetMass just fine, even edited ones.

Steps to reproduce:

  1. New blank project

  2. Create an Actor BP

  3. Add and make a Static Mesh Component the root

  4. Add a static mesh to the SMC

  5. Go to the Event Graph

  6. On Begin play, GetMass

  7. Use a print string to get that value

  8. (Notice I did not enable physics)

  9. Value of GetMass is displayed and the warning occurs

  10. Go back to the bp

  11. Enable physics

  12. Warning goes away

Edit values if you want. Same results with or without enabling physics.

To be honest, I don't see a reason why we couldn't get the mass from any object, especially if the mass is in outer space... But that's another dilemma.

alt text

Product Version: UE 4.18
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asked Oct 31 '17 at 02:19 AM in Bug Reports

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VictorBurgos
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Hello VictorBurgos,

I was able to reproduce the behavior you described and have sent this to our development team to look into. You can follow this ticket at the link below:

https://issues.unrealengine.com/issue/UE-51834

Please let us know if you have any further issues.

Thanks, Tyler

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answered Oct 31 '17 at 07:38 PM

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Tyler X ♦♦ STAFF
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avatar image VictorBurgos Oct 31 '17 at 07:53 PM

Thanks for the response!

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