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Telltale Style Mouse Navigation in BP

I have a basic room scene with an angled perspective camera. I want my actor to navigate to the nearest spot on the floor to where I click the mouse button. My problem is with finding the floor location of that click.

I added a ConvertMouseLocationToWorldSpace node, added the two output vectors together and plugged it into the goal pin of a Simple Move to Location.

For some reason I've found that I have to multiply the World Direction by between 300-500 to get my actor walking at all. I don't know why. None of the values get him orientating correctly.

Can anybody please suggest a simple way for me to get an absolute point on the floor that I can pilot my Actor to?

Here's what I'm using at the moment, and the angled view being clicked into.

alt text alt text

Product Version: UE 4.18
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clicktomove.png (115.8 kB)
perspective.png (263.1 kB)
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asked Oct 31 '17 at 04:27 AM in Using UE4

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Got it! Turns out there's a node for that. Get Hit Result Under Cursor By Channel.

Solution...

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answered Oct 31 '17 at 04:47 AM

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