4.16: UMG Bindings not working?
Hello, I have a problem with UMG. The Event from first picture receives data from a DT, I checked it at every single Pin, the Data is definitely incoming and the variables get definitely setted (sry for my bad english).
On the second and third screen you will notice that I bound the incoming data to my elements.
On the last screen, you see the result. Nothing is shown. Is it a bug, or do you see my fault?
Working in 4.16.3.
Thanks a lot. Dom
asked Oct 31 '17 at 07:00 AM in Blueprint Scripting
I got it. It works now.
I removed the Create Widget Nodes in GameState and Item BP (Because My Widget is created and added to Viewport by Player Controller), And I replaced the removed nodes with the "Get all Widgets of Class" Nodes, looped and variabled them.
So my conclusion for all people with the same issue: NEVER Create more than one Widget. (I think the safer way is, to add another widget only, when the current one is removed).
Thank you so much for your help Everynone.
Could you confirm that the PrintString in the first screenshot prints correct data?
answered Oct 31 '17 at 10:19 AM
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