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Android packaging build fail - UE 4.18

Hello, I get the build file error below:

UEDeployAndroid.MakeApk: ====31-10-2017 09:51:22====PERFORMING FINAL APK PACKAGE OPERATION================================================ UEDeployAndroid.CreateRunGradle: UEDeployAndroid.CreateRunGradle: Creating rungradle.bat to work around commandline length limit (using unused drive letter Z:) UEDeployAndroid.RunCommandLineProgramWithException: Making .apk with Gradle... ExceptionUtils.PrintExceptionInfo: ============================================================================== ExceptionUtils.PrintExceptionInfo: ERROR: cmd.exe failed with args /c "D:\Stage - kornelis\ARcore\HelloARSample 4.18\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleDebug ExceptionUtils.PrintExceptionInfo:
(see C:\Users\coolb\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Epic+Games+UE_4.18\UAT_Log.txt for full exception trace) ExceptionUtils.PrintExceptionInfo: ExceptionUtils.PrintExceptionInfo: BuildException: cmd.exe failed with args /c "D:\Stage - kornelis\ARcore\HelloARSample 4.18\Intermediate/Android/APK\gradle\rungradle.bat" :app:assembleDebug ExceptionUtils.PrintExceptionInfo:
bij UnrealBuildTool.UEDeployAndroid.RunCommandLineProgramWithException(String WorkingDirectory, String Command, String Params, String OverrideDesc, Boolean bUseShellExecute) ExceptionUtils.PrintExceptionInfo:
bij UnrealBuildTool.UEDeployAndroid.MakeApk(AndroidToolChain ToolChain, String ProjectName, String ProjectDirectory, String OutputPath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bMakeSeparateApks, Boolean bIncrementalPackage, Boolean bDisallowPackagingDataInApk, Boolean bDisallowExternalFilesDir) ExceptionUtils.PrintExceptionInfo:
bij UnrealBuildTool.UEDeployAndroid.PrepForUATPackageOrDeploy(FileReference ProjectFile, String ProjectName, DirectoryReference ProjectDirectory, String ExecutablePath, String EngineDirectory, Boolean bForDistribution, String CookFlavor, Boolean bIsDataDeploy) ExceptionUtils.PrintExceptionInfo:
bij AndroidPlatform.Package(ProjectParams Params, DeploymentContext SC, Int32 WorkingCL) ExceptionUtils.PrintExceptionInfo:
bij Project.Package(ProjectParams Params, Int32 WorkingCL) ExceptionUtils.PrintExceptionInfo:
bij BuildCookRun.DoBuildCookRun(ProjectParams Params) ExceptionUtils.PrintExceptionInfo:
bij BuildCookRun.ExecuteBuild() ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.BuildCommand.Execute() ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.Automation.Process(String[] Arguments) ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.Program.MainProc(Object Param) ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param) ExceptionUtils.PrintExceptionInfo:
bij AutomationTool.Program.Main() ExceptionUtils.PrintExceptionInfo: ============================================================================== Program.Main: AutomationTool exiting with ExitCode=1 (Error_Unknown)

I hope that someone can tell me what goes wrong and how to fix it?

Product Version: UE 4.18
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asked Oct 31 '17 at 09:05 AM in Packaging & Deployment

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avatar image maxgtp May 11 '18 at 05:34 PM

Hi I'm goku ;).

For those who have errors in GRADLE.

1 ° Deactivate in unreal in the configurations of your project.

2 Delete the INTERMEDIATE folder in the folder where your project is located. It is not necessary to be afraid to delete the project from the pre-saved packaging (FOLDER INTERMEDIATE). This will not delete the base (master) project.

3 Open your project on unreal and see if GRADLE is disabled again. It's ok

4 ° All ready to pack, without errors GRADLES.

5 ° Pay a beer for me, and I will always help :) Welcome to the unreal world, where everything is paid, even the air that your character will virtually breathe on the platform.

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7 answers: sort voted first

I succeeded package with "Enable gradle instead of ant" enabled.

  1. run NVPACK/android-sdk-windows/tools/android.bat

  2. click on "Deselect All"

  3. update Extras/Android Support Repository

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answered Nov 18 '17 at 01:51 AM

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avatar image BestVeggieburger Nov 27 '17 at 02:50 PM

Hi. I had the same issues as mentioned above and I tried what you (okqi) are saying.



avatar image Ferox Dec 05 '17 at 02:56 PM

Worked thank you!

avatar image jackey7 Dec 18 '17 at 07:05 AM

I am using UE 4.18.2 and also update the lastest Android Support Repository (Rev47). But I still get this error somehow. Anyone know why?thanks

avatar image Raptagon Studios Apr 26 '18 at 12:43 AM

Yeah, same here. I already have Gradle enabled instead of Ant and I have the latest version of Android Support Repository. If someone could assist us, that would be grand.

avatar image TSpartanT Nov 08 '18 at 05:32 AM

Me as well

avatar image UGxSynteX Dec 18 '17 at 07:56 AM

This is the perfect answer! it worked on 4.18.2

avatar image MRVRMAN Dec 28 '17 at 11:55 AM

This fix did the job Thank you :)

avatar image newtori Jan 10 '18 at 05:11 PM

Thank you very much!!

avatar image philolo65 Mar 03 '18 at 08:41 PM

Thank you so much, this is very helpful!

avatar image Widzo Mar 07 '18 at 04:48 AM

Thanks, it worked for me =)

avatar image CD_1 Apr 17 '18 at 09:05 AM

It Work for me, thank you.

avatar image unrealootin Feb 04 '19 at 03:56 PM

I could kiss you right now! My hair turned white worrying about this. Thank you so much!

avatar image DarkLegendx5 Feb 05 '19 at 11:18 PM

where i can update Extras/Android Support Repository

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try to uncheck "Enable gradle instead of ant" in project settings -> android.

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answered Oct 31 '17 at 11:23 PM

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avatar image UGxSynteX Nov 01 '17 at 11:32 AM

Yeah, I found this "fix" in different topics here on UE answers. But this won't work! giving the same error somehow!

avatar image devilyang Nov 07 '17 at 04:16 AM

How to fix? Please give me a link,thx

avatar image Catherine8687 Jan 30 '19 at 05:42 AM

Unchecking "Enable gradle instead of ant" worked for me

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Within unreal in project settings / platforms / android ..... search android package Name must be composed of two names separated by a period (example: com.mygame)

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answered May 27 '18 at 09:22 PM

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To anybody else experiencing this problem that couldn't find a fix, I had the same error and it turned out to be my firewall blocking it from running.

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answered Oct 16 '18 at 10:29 AM

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I launched NVPACK/android-sdk-macosx/tools/android and updated the sdk to 28 and it worked again.

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answered Jan 18 '19 at 02:55 PM

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I was facing the same promises, I'll tie the: Enable Gradle instead of Ant And the NDK API Lelel (spcific version or lastest) for: "lastest

and finally I was able to compile the app. good luck

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answered Jan 28 '18 at 02:21 AM

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Gelker Ribeiro
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i tried all the solutions and nothing happened

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answered Feb 11 '19 at 08:45 PM

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avatar image DarkLegendx5 Feb 13 '19 at 05:02 PM

i have a problem packaging my game. on gradle and jdk i created a game and solved many problems before and i was packaging my game many times seccusefully and when i tried to install a plugin . Visual studio didnt want to work with ue4.19 so i downloaded ue4.21 and upgraded my project to this version but i had a problem 3 weeks ago and i didnt find any solutions in the internet so please keep reading because. you may have the solution when i try to package my project an error shows up and it is : Log : https://drive.google.com/…/1D2JAgCODYNTbrnSdjd34vhQ8E…/view… Picture of Log : https://imgur.com/a/vWYlo3q but whene try to ucnheck "enable gradle instead of ant" another unsolved error shows up and it is : Log : https://drive.google.com/…/158UA9R5MXeTeQUcQdwReYeTVs…/view… picture of log : https://imgur.com/a/1j8stpY i really tried everything i reinstalled codeworks 6 times and i deleted intermediat and build folders in the project and i updated the rxtra things on SDK tools and i tried many solutions but nothing work and i really need to publish my game but this error slowed me down around 3 weeks now and this is a picture of the settings : https://imgur.com/a/FuupPLw another thing :if i didnt find any solution at least i want to know what to do to make visual studio work on ue4.19 because i have an older version of the project and i need to compile it to make it works

avatar image mightyenigma Feb 13 '19 at 05:47 PM

You may want to start your own new thread/post since this one has already been resolved. Also, have you tried creating a new project in a newer version of UE4 and migrating your project into it?

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