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Ground is collapsing and im falling through

Hello,

I am creating a running game through the tutorial and I was trying to make items disappear on going over them so i messed around with a few collision settings etc and now the ground falls down everytime i test/play.

Please help I cannot find a fix.

Product Version: UE 4.18
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asked Oct 31 '17 at 01:04 PM in Using UE4

avatar image

Osama bin Rekt
1 1 2

avatar image Nachtmahr Nov 01 '17 at 02:10 AM

How about some screenshots? We are no mindreaders here... maybe you turned simulation on for your Items?

avatar image Osama bin Rekt Nov 01 '17 at 03:01 AM

alt text Hey,

The floor seems to fall through but walls remain up.

Thanks.

groundfall.jpg (477.9 kB)
avatar image Nachtmahr Nov 01 '17 at 03:02 AM

xD I did not mean screenshoots from your floor. your Blueprints, Settings, etc. Did you check if Simulate Physics is checked off?

avatar image Osama bin Rekt Nov 01 '17 at 03:06 AM

Sorry, I am really new to this. Thank you for the help, i do appreciate it.

I could have possibly messed up settings trying to make items get removed when i run over them.

Which part of settings would the Simulate Physics bit be to do this?

Thanks

avatar image Nachtmahr Nov 01 '17 at 03:08 AM

Via Script or via Checkbox on the Floor Component. https://i.imgur.com/IvfKP2I.png

avatar image Osama bin Rekt Nov 01 '17 at 03:15 AM

okay i turned off the simulate physics for the floor and now the floor and pieces are staying up but my character is falling through. I have unchecked physics for him.

alt text alt text

settings.jpg (97.2 kB)
settings2.jpg (72.4 kB)
avatar image Osama bin Rekt Nov 01 '17 at 03:15 AM

that is for my character.

avatar image Nachtmahr Nov 01 '17 at 03:40 AM

Make sure your Floor is set to Block for Collisions. And also make sure that your Character uses the Pawn Collision Preset.

avatar image Osama bin Rekt Nov 01 '17 at 04:05 AM

Character Collision preset is Pawn. Simulate Generates Hit Events is unchecked Generate overlap events is unchecked

Character is still falling through floor. Floor is remaining intact now though.

Floor is at BlockAll collision presets Simulate Generates Hit Events is unchecked Generate overlap events is unchecked

avatar image Nachtmahr Nov 01 '17 at 04:08 AM

Allright then check your Floor Asset and see if you have Collisions on the Asset. If not add them. https://docs.unrealengine.com/latest/INT/Engine/Content/Types/StaticMeshes/HowTo/SettingCollision/

avatar image Osama bin Rekt Nov 01 '17 at 04:12 AM

Asset (cube) has BlockAll set onto it.

The project was working fine until i tried to change some settings so it would pick up the coins on running. Character was running on floor fine etc.

This is Pawn Preset settings to ensure they are ok.

alt text

avatar image Nachtmahr Nov 01 '17 at 04:14 AM

Oh thats the issue then. Nothing blocks. The defaults for pawn are these https://i.imgur.com/lPCs6Lq.png

avatar image Osama bin Rekt Nov 01 '17 at 04:23 AM

in the collision settings on clicking character from viewport in blueprint this is what i changed to as per your image.

Unfortunately this has not changed it from falling through on playing/simulating.

Is it a problem with project settings possibly? alt text

pawnset.png (19.7 kB)
avatar image Nachtmahr Nov 01 '17 at 04:30 AM

Im honestly not sure what you messed up. The only thing you need is Collision on the Mesh, and the Collision set to Block on both sides.

Capsule of Character: https://i.imgur.com/Hu3b9Bl.png

Mesh of Character: https://i.imgur.com/49f2zlF.png

Your floor can use Default or BlockAll.

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You fixed it!

I dont know who you are or what you do but thank you so much!

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answered Nov 01 '17 at 04:44 AM

avatar image

Osama bin Rekt
1 1 2

avatar image Nachtmahr Nov 01 '17 at 04:45 AM

=) you can convert my last comment to a Answer then so other people don´t open up a solved Post.

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