Huge amount of Meshes (Actors) performance?
Hi, I want to make a landscape level with a forest. However the level is kind of big and to make it look realistic i have to spawn 6000 or more trees. I used the speedtree conifer, which comes with LOD and the framerate drops to under 10. My problem is that this is only with trees and i would like to have a lot more meshes like rocks etc. Is there a solution to keep the performance up even with that much actors?
asked Jul 20 '14 at 07:48 AM in Everything Else
-plan your map carefully -> hills -when the trees are behind a hill you could cull them -I dont have experience with speedtree, but a very low poly 3rd LOD channel would increase the performance -create your own low poly trees -> e.g the ones for our game have around 2000 tris in LOD0 (it even goes down to 1000 tris) -cull small plants like grass, bushes,....
answered Jul 20 '14 at 10:00 AM
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