Setup blueprint to work in Sequencer
Hello everyone, I want to make a bone drive a material parameter so I created an Animation Blueprint that looks like this:
Now when the bone moves in Y my character switches among 7 textures (it is for a facial animation)
My problems are:
a) when I drag the animation blueprint into Sequencer, UE crashes
b) I don't know how to setup the blueprint so that the bone will ALWAYS control this material, no matter what animation is being played, because I can't go creating 70 animation blueprints for each imported animation, right?
I think it all sums up to a 2 questions:
This is the first time I work with Animation blueprints and what I achieved was thanks to some videos and comments here, but nothing aimed exactly to what I need to do, so I would really appreciate some guidance. Btw this is for cinematics so I don't care about how expensive the setup could be.
Thanks in advance!
asked Oct 31 '17 at 06:20 PM in Everything Else
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