I see inverted normal map inside UE 4

Double click on the normal map inside the content browser and look for “flip green channel” :slight_smile:

also: try to use the answerhub search function, you’d find the answer :slight_smile:

Hi guys ! Hi have a bit problem with a normal map, the normal map is correct because i can see it in marmoset, but in UE 4 i see the normal “inverted”, the abs and the pectorals are dug into the mesh :confused: Some advice ? Thank you :slight_smile: