Every time I try to launch 4.14.3 (it’s the latest I can use since my graphics card doesn’t support the Metal) the splash screen doesn’t even have time to show up before I get this crash:
MachineId:375A2DAD754BEAA7B40101B6F6EF8EC8
EpicAccountId:a67313b79746463483b12f0f85cde7e3
SEGV_NOOP at 0x0
SLSNewWindowWithOpaqueShape Address = 0x7fff5e3d9c49 (filename not found) [in SkyLight]
-[_NSCGSWindow initWithConnectionID:] Address = 0x7fff3aeaa13e (filename not found) [in AppKit]
+[NSCGSWindow(NSCGSWindowCreation) windowWithConnectionID:] Address = 0x7fff3aea908c (filename not found) [in AppKit]
_NSCreateWindowWithOpaqueShape2 Address = 0x7fff3a5a9bc3 (filename not found) [in AppKit]
-[NSWindow _commonAwake] Address = 0x7fff3a5a88b3 (filename not found) [in AppKit]
-[NSWindow _commonInitFrame:styleMask:backing:defer:] Address = 0x7fff3a3e9ea0 (filename not found) [in AppKit]
-[NSWindow _initContent:styleMask:backing:defer:contentView:] Address = 0x7fff3a3e86d7 (filename not found) [in AppKit]
-[NSWindow initWithContentRect:styleMask:backing:defer:] Address = 0x7fff3a3e818e (filename not found) [in AppKit]
invocation function for block in FMacPlatformSplash::Show() Address = 0x101943337 (filename not found) [in UE4Editor-Core.dylib]
invocation function for block in PerformBlockOnThread(FCocoaRunLoopSource&, void () block_pointer, NSArray*, NSString*, bool) Address = 0x1018f17a0 (filename not found) [in UE4Editor-Core.dylib]
FCocoaRunLoopSource::Process(__CFString const*) Address = 0x1018c729c (filename not found) [in UE4Editor-Core.dylib]
-[FCocoaRunLoopSourceInfo perform] Address = 0x1018c6ca6 (filename not found) [in UE4Editor-Core.dylib]
CFRUNLOOP_IS_CALLING_OUT_TO_A_SOURCE0_PERFORM_FUNCTION Address = 0x7fff3cde4941 (filename not found) [in CoreFoundation]
__CFRunLoopDoSource0 Address = 0x7fff3ce9c33c (filename not found) [in CoreFoundation]
__CFRunLoopDoSources0 Address = 0x7fff3cdc7930 (filename not found) [in CoreFoundation]
__CFRunLoopRun Address = 0x7fff3cdc6dad (filename not found) [in CoreFoundation]
CFRunLoopRunSpecific Address = 0x7fff3cdc6607 (filename not found) [in CoreFoundation]
RunCurrentEventLoopInMode Address = 0x7fff3c0db866 (filename not found) [in HIToolbox]
ReceiveNextEventCommon Address = 0x7fff3c0db5d6 (filename not found) [in HIToolbox]
_BlockUntilNextEventMatchingListInModeWithFilter Address = 0x7fff3c0db354 (filename not found) [in HIToolbox]
_DPSNextEvent Address = 0x7fff3a3d89f7 (filename not found) [in AppKit]
-[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] Address = 0x7fff3ab6dd98 (filename not found) [in AppKit]
-[NSApplication run] Address = 0x7fff3a3cd805 (filename not found) [in AppKit]
tchar_main(int, wchar_t**) Address = 0x1016a9d2a (filename not found) [in UE4Editor]
main Address = 0x1016a958e (filename not found) [in UE4Editor]
start Address = 0x7fff643cc145 (filename not found) [in libdyld.dylib]
This happens on every version of UE4 except on 4.0-4.5. From 4.6 onward this crash happens.
One thing I would like to note is that this never happened before I upgraded to Mac OS X High Sierra. I have completely deleted everything that has to do with UE4 on my Mac and done a clean install of the launcher and the editor but to no avail.
I realize this is an older version, but it’s the latest version I can use. Plus, all of my projects are on 4.14.
Here are my system specs:
Mac OSX High Sierra 10.13 (17A405)
MacBook Pro (15-inch, Late 2011) 2.5 GHz Intel Core i7
AMD Radeon HD 6770M 1 GB/Intel HD Graphics 3000 512 MB