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Pushing a Project to Xbox 1 on UE4.18.0


I'm having trouble getting a project onto the Xbox one. I have the Xbox in development mode but I can't seem to find any kind of documentation on how to either make a build to move it to the system or run the project on a remote machine from Visual Studios (with Update 3). Using this document I was able to get a better understanding but I am unable to see a remote machine option in Visual Studios. Any help or documentation is greatly appreciated.

Thank you in advance, Cody

Product Version: UE 4.18
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asked Oct 31 '17 at 11:39 PM in Packaging & Deployment

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You Need a license for Building games on the xbox one. Without that you can't package a Xbox one build.

To register with Sony: http://www.us.playstation.com/develop

To register with Microsoft: http://www.xbox.com/en-us/Developers/id

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answered Nov 02 '17 at 10:44 AM

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avatar image Eng1n3er Nov 07 '17 at 09:16 PM

Thank you Beregron! I also found that I need to apply on the Unreal website as well and have started to do that as well.

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