How do I connect physical meshes with sockets?
Hey, recently I have been having a problem with ue4 and sockets. After debugging I figured out it has something to do with the path. (Meaning it can't find the asset). I was wondering if anyone could help.
PlayerInputComponent->BindAction("Weapon1", IE_Released, this, &AStealthGameCharacter::OnSwitchWeapon1); //some lines later
UClass *m_cUClassWeapon = StaticLoadClass(UObject::StaticClass(), nullptr, TEXT("knifeinprogressbetter"));
} If anyone could figure this out I would appreciate it greatly! Thanks
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