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How do I connect physical meshes with sockets?

Hey, recently I have been having a problem with ue4 and sockets. After debugging I figured out it has something to do with the path. (Meaning it can't find the asset). I was wondering if anyone could help.

(code)

PlayerInputComponent->BindAction("Weapon1", IE_Released, this, &AStealthGameCharacter::OnSwitchWeapon1); //some lines later

UClass *m_cUClassWeapon = StaticLoadClass(UObject::StaticClass(), nullptr, TEXT("knifeinprogressbetter"));

 if (!m_cUClassWeapon) {
     GEngine->AddOnScreenDebugMessage(-1, 5.0f, FColor::Yellow, TEXT("Can't find asset!"));

 }

 else {
     AActor *m_cWeapon = GetWorld()->SpawnActor<AActor>(m_cUClassWeapon);
     m_cWeapon->AttachRootComponentTo(GetMesh(), PlayerWeaponSocketName, EAttachLocation::SnapToTarget, true);
 }

} If anyone could figure this out I would appreciate it greatly! Thanks

Product Version: UE 4.16
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asked Nov 01 '17 at 02:09 AM in C++ Programming

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Legendary1214
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