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Endless Runner - Item not disappearing.

Hello,

I am currently following Endless Runner tutorial and everything else is working but when putting in for my item to destroy itself once i run over it, it does not seem to be working.

Thank you in advance.

alt text

Product Version: UE 4.18
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item.png (168.6 kB)
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asked Nov 01 '17 at 05:53 AM in Using UE4

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Osama bin Rekt
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1 answer: sort voted first

Does the AddFlowers and the other functions happening?

if won't there is three possibilities:

1 - bad casting

2 - no overlap detected

3 - something is crashing before the Destroy Item, might be that play sound without assets crashing(but I believe that it should not crash just because there is no asset selected)

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answered Nov 01 '17 at 01:13 PM

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Iotti
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avatar image Osama bin Rekt Nov 01 '17 at 02:30 PM

Hello,

All the assets are showing but it is not making sound or removing the item when i run into it. I am unsure what to check with this. Thanks for the help in advance

avatar image Iotti Nov 01 '17 at 06:43 PM

Do a test, please:

After OnComponentBeginOverlap, pull a pin to a print string, if it happens to print the text on the screen, try to pull a pin on GetClassName from Other Actor and print it

avatar image Osama bin Rekt Nov 02 '17 at 03:20 AM

Hey, its not printing anything on screen or log for either of those.

avatar image Solutions Nov 02 '17 at 07:17 AM

Hey ! Try adding a capsule or a box collision to the actor, use it instead of the static mesh itself for overlap detection. Hope this helps! alt text

untitled.jpg (140.1 kB)
avatar image Iotti Nov 03 '17 at 02:19 PM

In that case it seems it is not colliding at all.

So you need to check two things: 1 - Check if both the character and item has collision filters and they aren't ignoring (https://docs.unrealengine.com/latest/INT/Engine/Physics/Collision/)

2 - as @solutions suggested, try to create the collision objects on both item and runner, and use them to check the collision.

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