Can't create c++ project

Hi everybody! I need your help :slight_smile:
I’m trying the new 4.18 version but I can’t create a c++ project, or add c++ class in blueprint version…
Everything worked fine with the 4.14.
I installed the vs2017 as I thought it will fix it, but I have the same error…

An error occurred while trying to generate project files.

Running C:/Program Files/Epic Games/UE_4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe -projectfiles -project=“E:/Mesdocuments/Unreal Projects/LearningC/FPSTutorial/FPSProject/FPSProject.uproject” -game -rocket -progress

ERROR: C:\Users\Touten3D\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(54): The element ‘UEBuildConfiguration’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’ has invalid child element ‘bCompilePhysX’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’. List of possible elements expected: ‘bForceDebugUnrealHeaderTool, bForceHeaderGeneration, bDoNotBuildUHT, bFailIfGeneratedCodeChanges, bAllowHotReloadFromIDE’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’.

ERROR: C:\Users\Touten3D\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(112): The element ‘BuildConfiguration’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’ has invalid child element ‘bCheckExternalHeadersForModification’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’. List of possible elements expected: 'MinFilesUsingPrecompiledHeader, bBreakBuildOnLicenseViolation, bSupportEditAndContinue, bUndefinedIdentifierErrors, bAllowDistccLocalFallback, bStopXGECompilationAfterErrors, bStripSymbolsOnIOS, bTestIncludeDependencyResolveCache, bUseIncludeDependencyResolveCache, bUseIncrementalLinking, bUseActionHistory, bCheckLicenseViolations, bAdaptiveUnityDisablesOptimizations, bIgnoreOutdatedImportLibraries, bAllowASLRInShipping, bEditorDependsOnShaderCompileWorker, DistccExecutablesPath, bAddFastPDBToProjects, bOmitPCDebugInfoInDevelopment, bCreateMapFile, ProcessorCountMultiplier, bUsePCHFiles, JsonExportFile, bUseShippingPhysXLibraries, bPrintToolChainTimingInfo, bUseSharedPCHs, LogFilename, bFlushBuildDirOnRemoteMac, bUseUBTMakefiles, bOmitFramePointers, bUsePerFileIntellisense, bDisableDebugInfoForGeneratedCode, bAdaptiveUnityDisablesPCH, bUseMallocProfiler, PCHOutputDirectory, bXGENoWatchdogThread, bDisableDebugInfo, bAllowXGE, bAllowLTCG, bUseCheckedPhysXLibraries, bLogDetailedActionStats, LogLevel, bForceP…

ERROR: C:\Users\Touten3D\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml(186): The element ‘WindowsPlatform’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’ has invalid child element ‘bLogDetailedCompilerTimingInfo’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’. List of possible elements expected: ‘StaticAnalyzer, bStrictConformanceMode, Compiler’ in namespace ‘https://www.unrealengine.com/BuildConfiguration’.

Does anyone knows how I can fix it??