VR Previews don't work with Run Dedicated Server

I’m using version 4.18 to create a multi-player game in a VR. For testing, I need to be able to run a preview in my HMD, both from the client side and from the server side. When I run the preview in the Oculus HMD, it all works, when I run a preview with “Run Dedicated Server”, the game does not respond to my HMD. I tested in 4.17, there is no such problem, everything works.

I had this working on and off all day. I would launch with dedicated server and it would not attack to the HMD, then shut it down and when re-launching it worked fine. Now it fails 100% of the time. No clue why is was working or why it stopped, the only change I made was to remove a condition from a branch to force true, forcing false or reconnecting the condition does not restore functionality.

Same here. Oculus shows loading icon (sandwatch) forever. HTC Vive behaves just the same.

At the very same time monitor viewport (which is supposed to be the same as one of your eyes rendered in VR Helment?) is displaying everything correctly and even Oculus tracking works.

The problem only persists with “Dedicated server” option on.

Any ideas, Epic?

at first just run one time with 2 Players without using dedicated then try with 1 player using dedicated it will work I dont know how but it works but you cant see anything in Oculus , you can see in display of computer

If you package the project and run you will see picture in Oculus