I want my meshes to highlight when I mouse over them. It is a Point and Click game with Blueprinted mesh objects. The Post Process Volume is unbound and covering the entire room.
I’m attempting to adapt the [obsolete YouTube tutorial][1] by Tesla Dev.
To do this I have replaced the reference to M_Highlighted.uasset in the old Example Content to M_Orange_Shiny_Highlighted.uasset.
Also, as there is no longer a Misc tab in the details of Post Process Volume, I am assigning the material in Rendering Features/Post Process Materials/Array.
Nothing is happening. Can anyone help me get this going please?
Image of Post Process Volume Settings; \//
Image of Nodes in Mesh Object Blueprint; \//