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[Closed] Getting the local-space physical angular speed

Hi,

I am using the GetPhysicsAngularVelocity() method to read the current physical angular velocity. Unfortunately it returns world-space rotation and I need the local space version, because I want the speed relative to the object.

Is there any way to do that ?

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asked Jul 20 '14 at 09:35 AM in C++ Programming

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StrangerGwenn
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The question has been closed Apr 28 '15 at 07:42 AM by StrangerGwenn for the following reason:

The question is answered, right answer was accepted


1 answer: sort voted first

What about:

 ComponentToWorld.InverseTransformVectorNoScale(GetPhysicsAngularVelocity());

?

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answered Jul 20 '14 at 10:30 AM

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Pierdek
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avatar image Joachim Apr 30 '17 at 08:37 AM

Is there a BluePrint equivalent for this? Thank you.

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