[Closed] Getting the local-space physical angular speed
I am using the GetPhysicsAngularVelocity() method to read the current physical angular velocity. Unfortunately it returns world-space rotation and I need the local space version, because I want the speed relative to the object.
Is there any way to do that ?
asked Jul 20 '14 at 09:35 AM in C++ Programming
The question has been closed Apr 28 '15 at 07:42 AM by StrangerGwenn for the following reason:
The question is answered, right answer was accepted
answered Jul 20 '14 at 10:30 AM
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