Getting the local-space physical angular speed

What about:

ComponentToWorld.InverseTransformVectorNoScale(GetPhysicsAngularVelocity());

?

Hi,

I am using the GetPhysicsAngularVelocity() method to read the current physical angular velocity. Unfortunately it returns world-space rotation and I need the local space version, because I want the speed relative to the object.

Is there any way to do that ?

Is there a BluePrint equivalent for this?
Thank you.