Is there any way to pack level sequence and its assets to make it stand alone?

Hi

In our project, we have a need to pack level sequence and all its related actors (character, camera, particle and sound). By doing this we could have the possiblity to reuse it in all the level to have the same cinematic behavior. In other words, we want to make sequence and its assets independent with level/map data.

We have tried to do it with blueprint. The closest thing we could find is actor sequence component in blueprint. But due to its interface and experimental nature, it doesn’t work well with a complex scene. For example, we want to reuse very complex sequence with character animation, camera movement, particle spawn and sound. It’s very hard to implement all those with actor sequence component in a blueprint.

So are we on the right track in terms of this subject. If it’s not, could someone give us the right direction where we should go.

Thanks

Yes, you can do that with spawnables to some degree. If you already have a sequence with possessables, you can right click on the object in sequencer and do “Convert to Spawanble”. Note, this will delete the actor in the level.

There might be additional work you have to do. For example, if you convert a camera to a spawnable, you’ll need to recreate or rebind the camera cut track if you have one, to the newly created spawnable.

Check this out for more info:

https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/Spawnables/

Hi sir, thanks for the reply.

We tried this and we could reuse the level sequences across the levels. By using the spawnables, we found they will be spawn in the same world location in all the levels.

However, our needs is that we need to be able to change whole sequence scene orientation and position in different levels. Is there any way we could achieve it?

Thanks

That’s not possible at the moment. We’ve been wanting to set up the level sequence actor transform as the origin for all the tracks. But that work has yet to start.

Great to know that. I guess so also, just want some confirmation here. Thanks a lot!

Hi, can I have a rough estimation when this feature could be released? about which patch?

Thanks a lot!

We’re looking at getting it in for the next release, 4.19.

Hi! Are you guys still on tracks with estimates?

Yes, it’ll be available for 4.19.

Any updates on if this feature was implemented yet? If so, how do I pack the level sequence and its assets to make it stand alone?