Is it possible to make 3d UMG widgets never get occluded?
I've got a couple widget components, which serve as UI, parented to the user camera in VR.
Is there any easy way to make it so they never get occluded? I just want them to always be visible unless I hide them myself.
I tried to move them within the player's collision capsule, but making it so they don't clip out I have position them too close for comfort.
asked Nov 02 '17 at 05:43 AM in Blueprint Scripting
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