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Mixamo character, stop after running

Hello, First I am sorry for my mistakes but I am french so I don't speak english very well. I am trying to make a game with Mixamo character and I have a problem (again...).

Now my character is walking/running correctly thanks to Flash7 help.

But when it runs, when I stop running it directly become idle without any transition so it is really strange.

What I have : In my animBP I have one state named Idle/Run and in it I have that : https://img4.hostingpics.net/pics/859772state.png

My event graph : https://img4.hostingpics.net/pics/112038animBP.png

My blendspace : https://img4.hostingpics.net/pics/304470007.png

What I try : First I try to look what is in the thirdpersoncharacter_AnimBP to see what I don't do correctly. I change all as in it but I doesn't work better. So I canceled all changes and I try to see if I create a new state (idle state and walk/run state) it can be better. But it was not. I create a double transition between it but nothing help me.

Have you an idea of what I can do ?

I am totally a beginner in ue, so sorry if what i say seems to be simple...

Thank you so much for your answers !

Best regards !

Product Version: UE 4.16
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asked Nov 02 '17 at 11:02 AM in Using UE4

avatar image

Elites94
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avatar image Goddener Nov 02 '17 at 01:04 PM

Could you please post the State Machine? Maybe the problem is over there.

avatar image Elites94 Nov 02 '17 at 01:12 PM

Hello, first thank you for your answer !

Here you have the states : https://img4.hostingpics.net/pics/420436statemachine.png And here is what you have in my state "idle/run" https://img4.hostingpics.net/pics/859772state.png

Thank you !

avatar image Goddener Nov 02 '17 at 01:23 PM

I strongly believe that you can solve your problem following this video. Despite this is for crouching, the logic still remains the same for you. He uss Mixamo character and animations with State machine and Blendspace. Try to follow the same reasoning, I'm sure it's a good solution.

avatar image Elites94 Nov 02 '17 at 02:35 PM

I have watched it. I learned many things but nothing that can help me in this case. I have done all like him in fact (my blendspace is almost the same, I juste have direction), he has the same state Idle/run has I. But he has not the same problem as me. When his character is running then stopping, the caracter stop naturally with a transition. He is not stopping juste by being idle immediately like me.

avatar image Goddener Nov 02 '17 at 02:38 PM

It's pretty weird. Could you provide a small video of your animation problem?

avatar image Elites94 Nov 02 '17 at 02:42 PM

Yes but I have no software for that :/ which one can I install ? Then how can I post it to you ? :/

Thank you for your time !

avatar image Goddener Nov 02 '17 at 02:50 PM

Try with Camtasia, upload it somewhere on the web and use the url option in the post.

avatar image Elites94 Nov 02 '17 at 04:07 PM

https://sendvid.com/p0el5u1o Sorry I did it with my phone; the quality was better and it was not heavy

avatar image Goddener Nov 02 '17 at 04:16 PM

Now it's pretty clear. Seems all fine, but if you retarget the UE4 Mannequin you can get rid off the "direction" parameter since you do not need it. Maybe the problem is there.

avatar image Elites94 Nov 02 '17 at 04:27 PM

Okay, sorry but I don't understand all that you say. How can I retarged the UE 4 mannequin ? I searched and I saw that if I open the mannequin skeleton, then I can open the retarget manager. Is it here ?

Thank you again for your time !

avatar image Goddener Nov 02 '17 at 11:34 PM

Just follow a tutorial like this. Do a correct retargeting, use a 1D blendspace like the first tutorial using the same eventGraph and it will be (probably) ok.

avatar image Elites94 Nov 07 '17 at 07:39 PM

Okay perfect thank you so much. I will try it !

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