Server VR Pawn movement does not replicate
so I have a big problem with replicating my VR Pawn. I am using the VR Template in Unreal version 4.17.
I setup my network using Wes Bunns Multiplayer Tutorial.
This works pefect, but the problem comes with the VR Pawn.
I want to make a full VR Multiplayer experience, right now both player can enter a room in VR, and the client can see the movements of the Server (Player Host). The server is not able to see the movement of the client, he only sees his own movement, and can see his own movement copied on the other player. My Pawn is set to replicating and set to replicate Movement.
I hope someone can help me asap. Thanks everyone.
asked Nov 02 '17 at 11:18 AM in VR
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