Having Trouble Turning AI in place
I'm trying to make the AI turn to face it's Destination Location before moving forward but for some reason it keeps getting stuck in a looping turning animation with the result of a Find Look At Rotation not making much sense.
If anyone can point me to some examples that would be great. I'm not using the Controller to turn the character, it's set to turn based on movement so using the controller's turn variable or rotation isn't going to help.
asked Nov 02 '17 at 02:23 PM in Blueprint Scripting
You just need to call Set Focus. https://docs.unrealengine.com/latest/INT/BlueprintAPI/AI/SetFocus/index.html
answered Nov 02 '17 at 02:58 PM
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