Hello there! I’m pretty new to Unreal and have a tiny problem.
This is a part of my FPS Controller blueprint, the branch returns true for a cube that I have in the level, I’ve checked the tags and there’s none on the cube, also, this only happens for the cube, other objects seem to be working okay, I don’t know why this is happening. Help please?
maybe just delete the cube and go from there? for me if its only that one cube and other cubes are working fine then I would just remove it and keep going. Now if you were to re add another new fresh cube and it still hits with no tags then something else is triggering it.
Nevermind, I figured the problem, the player mesh collides with the cube and “jumps” because of the collision, when the player lands it returns true, making it seem like it’s returning true for the cube’s itself. Now how do I prevent this?