Animations freeze at the end of their timeline

Hi, i have been trying to implement some animations in my AnimBP but whenever an animation plays out, it freezes at the end and stops the BP returning to idle animations. I first noticed it effecting my combat jump animations and again for my combat equip weapon animations when i added them later on.

For my animations, i copied the default ThirdPersonAnimBP jump start/loop/end states and transitions and replaced the time remaining ratio nodes with the relevant nodes for my animations.

The default jump animations still work perfectly fine but not the animations i added.

Can somebody help a newbie out so that my animations don’t freeze at the end? :slight_smile:

Ok, i just deleted it and remade it. dont know what was wrong but it works now. case closed?